Enemy Tactics.json 2.3 KB

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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Enemy Tactics](/Rules.aspx?ID=834)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 11</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAs noted on [page 493 of the _Core Rulebook_](/Rules.aspx?ID=513), enemies don’t need to make perfect decisions. It’s usually better to make a decision quickly than to pick the perfect enemy tactic. The chaos of combat, desperation, or ego could all cause a villain to make a poor decision, and that’s something you can play up if you realize they’ve done so, acting out the foe’s response to their own folly, or chiding them through the sarcastic remark of one of their allies.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  34. "text": " Enemy Tactics Source Gamemastery Guide pg. 11 As noted on page 493 of the Core Rulebook , enemies don’t need to make perfect decisions. It’s usually better to make a decision quickly than to pick the perfect enemy tactic. The chaos of combat, desperation, or ego could all cause a villain to make a poor decision, and that’s something you can play up if you realize they’ve done so, acting out the foe’s response to their own folly, or chiding them through the sarcastic remark of one of their allies. ",
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