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- "Introduction",
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- "Combat Power"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Elite Adjustment](/Rules.aspx?ID=790)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 6</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSometimes you’ll want a creature that’s just a bit more powerful than normal so that you can present a challenge that would otherwise be trivial, or show that one enemy is stronger than its kin. To do this quickly and easily, apply the elite adjustments to its statistics as follows: \n<ul><li>Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill modifiers by 2. </li><li>Increase the damage of its Strikes and other offensive abilities by 2. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster’s spells or a dragon’s Breath Weapon), increase the damage by 4 instead. </li><li>Increase the creature’s Hit Points based on its starting level (see the table below).</li></ul>\n\n## Elite Adjustment\n<row gap=\"tiny\">\n<table> <tr><td>**Starting Level**</td><td>**HP Increase**</td></tr> <tr><td>1 or lower</td><td>10</td></tr> <tr><td>2-4</td><td>15</td></tr> <tr><td>5-19</td><td>20</td></tr> <tr><td>20+</td><td>30</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Elite Adjustment",
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- "label": "Weak Adjustments",
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- "label": "Playing Creatures",
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- "rarity": "common",
- "release_date": "2019-08-01",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 6</row>\r\n\r\nIntroduction / Adjusting Creatures / Combat Power\r\n</additional-info>",
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- "Bestiary"
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- "Bestiary pg. 6"
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- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 6</row>",
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- "text": " Elite Adjustment Source Bestiary pg. 6 Sometimes you’ll want a creature that’s just a bit more powerful than normal so that you can present a challenge that would otherwise be trivial, or show that one enemy is stronger than its kin. To do this quickly and easily, apply the elite adjustments to its statistics as follows: Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill modifiers by 2. Increase the damage of its Strikes and other offensive abilities by 2. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster’s spells or a dragon’s Breath Weapon), increase the damage by 4 instead. Increase the creature’s Hit Points based on its starting level (see the table below). ## Elite Adjustment Starting Level HP Increase 1 or lower 10 2-4 15 5-19 20 20+ 30 ",
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