Drawing Maps.json 4.0 KB

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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Drawing Maps](/Rules.aspx?ID=989)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 52</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOnce you have an idea of the scope and the challenges in your adventure, the next step is to map out your adventure location, whether it’s an underground dungeon, a desert ruin, or an undersea coral forest.\n\n If you’re worried that you don’t have the kind of artistic mastery to create a map, don’t be! Fundamentally, your maps should serve your purposes, framing the flow of action and story in a way that allows you to track the campaign’s action and possibilities. No one expects you to create stunning maps that look as professional as those in published adventures. Just follow some best practices to make your maps both interesting and clear. So, grab the following supplies and let’s get started. \n<ul><li>Sheets of graph paper </li><li>Scratch paper </li><li>A pencil, preferably with H or 3H lead to leave a soft mark that’s easy to erase </li><li>An eraser </li><li>Ink pens (optional) </li><li>Ruler and compass (optional)</li></ul> In all stages of mapmaking, don’t be frustrated by missteps. You can always fix them later—the eraser is your friend! Drawing or erasing too much can weaken the paper, but you can always throw out a draft and start again. Remind yourself that this doesn’t need to be the most exquisite piece of art ever made—all it needs to be is a tool for you to keep your story straight.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-990\" />\r\n\r\n<document level=\"2\" id=\"rules-991\" />\r\n\r\n<document level=\"2\" id=\"rules-992\" />\r\n\r\n<document level=\"2\" id=\"rules-993\" />",
  10. "name": "Drawing Maps",
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  12. "label": "Chapter 2: Tools\r\n",
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  16. "label": "Encounter Design",
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  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 52</row>\r\n\r\nChapter 1: Gamemastery Basics\r\n</additional-info>",
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  30. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 52</row>",
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  32. "text": " Drawing Maps Source Gamemastery Guide pg. 52 Once you have an idea of the scope and the challenges in your adventure, the next step is to map out your adventure location, whether it’s an underground dungeon, a desert ruin, or an undersea coral forest. If you’re worried that you don’t have the kind of artistic mastery to create a map, don’t be! Fundamentally, your maps should serve your purposes, framing the flow of action and story in a way that allows you to track the campaign’s action and possibilities. No one expects you to create stunning maps that look as professional as those in published adventures. Just follow some best practices to make your maps both interesting and clear. So, grab the following supplies and let’s get started. Sheets of graph paper Scratch paper A pencil, preferably with H or 3H lead to leave a soft mark that’s easy to erase An eraser Ink pens (optional) Ruler and compass (optional) In all stages of mapmaking, don’t be frustrated by missteps. You can always fix them later—the eraser is your friend! Drawing or erasing too much can weaken the paper, but you can always throw out a draft and start again. Remind yourself that this doesn’t need to be the most exquisite piece of art ever made—all it needs to be is a tool for you to keep your story straight. ",
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