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- "markdown": "<title level=\"1\" right=\"Rules\">[Diminishing Victory Points](/Rules.aspx?ID=1194)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 149</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nUsing this method, the PCs start with a certain number of Victory Points, and rather than accumulating them, they attempt to avoid losing them. Perhaps the PCs are trying to keep dragon eggs from cracking, or are otherwise attempting to minimize damage, loss, or danger. This variant is less common, but it’s great at conveying the urgency of a situation as the PCs lose points. Sometimes it’s necessary to add that sense of tension with this subsystem! Typically, when the PCs lose all their Victory Points, a negative event occurs. If they’re on a timer, the final results might be better the more points they manage to keep before the time runs out.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1195\" />",
- "name": "Diminishing Victory Points",
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- "label": "Multiple Point Subsystems",
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- "label": "Accumulating Victory Points",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 149</row>\r\n\r\nChapter 3: Subsystems / Victory Points / Victory Point Subsystem Structure\r\n</additional-info>",
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 149</row>",
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- "text": " Diminishing Victory Points Source Gamemastery Guide pg. 149 Using this method, the PCs start with a certain number of Victory Points, and rather than accumulating them, they attempt to avoid losing them. Perhaps the PCs are trying to keep dragon eggs from cracking, or are otherwise attempting to minimize damage, loss, or danger. This variant is less common, but it’s great at conveying the urgency of a situation as the PCs lose points. Sometimes it’s necessary to add that sense of tension with this subsystem! Typically, when the PCs lose all their Victory Points, a negative event occurs. If they’re on a timer, the final results might be better the more points they manage to keep before the time runs out. ",
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