Different Contexts.json 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs": [
  3. "Chapter 1: Gamemastery Basics",
  4. "Rarity in Your Game"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-916",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Different Contexts](/Rules.aspx?ID=916)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nJust because something is common or uncommon in one context doesn’t necessarily mean it’s the same in others. This is specifically true when comparing the commonality of a creature and an ancestry. For instance, while hobgoblins are a relatively common monster for adventurers to encounter and are a common creature, in most settings they are still far less prevalent than humans or elves and would be an uncommon ancestry.\n\n Because uncommon elements are available in certain circumstances, it often varies by locale, even within the same setting. For instance, a [katana](/Weapons.aspx?ID=55) is uncommon in the _Core Rulebook_ and in the Inner Sea region of Golarion, but in Asian fantasy–inspired Tian Xia, a katana would be common and some western weapons might be uncommon. Similarly, in an elven kingdom, uncommon elven weapons like the [elven curve blade](/Weapons.aspx?ID=50) might be common.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-917\" />",
  11. "name": "Different Contexts",
  12. "next_link": {
  13. "label": "Starting Elements",
  14. "url": "/Rules.aspx?ID=918"
  15. },
  16. "previous_link": {
  17. "label": "The Four Rarities",
  18. "url": "/Rules.aspx?ID=915"
  19. },
  20. "rarity": "common",
  21. "release_date": "2020-02-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35</row>\r\n\r\nChapter 1: Gamemastery Basics / Rarity in Your Game\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
  26. ],
  27. "source_raw": [
  28. "Gamemastery Guide pg. 35"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 35</row>",
  32. "speed": {},
  33. "text": " Different Contexts Source Gamemastery Guide pg. 35 Just because something is common or uncommon in one context doesn’t necessarily mean it’s the same in others. This is specifically true when comparing the commonality of a creature and an ancestry. For instance, while hobgoblins are a relatively common monster for adventurers to encounter and are a common creature, in most settings they are still far less prevalent than humans or elves and would be an uncommon ancestry. Because uncommon elements are available in certain circumstances, it often varies by locale, even within the same setting. For instance, a katana is uncommon in the Core Rulebook and in the Inner Sea region of Golarion, but in Asian fantasy–inspired Tian Xia, a katana would be common and some western weapons might be uncommon. Similarly, in an elven kingdom, uncommon elven weapons like the elven curve blade might be common. ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=916",
  36. "weakness": {}
  37. }