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- {
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- "Chapter 2: Tools\r\n",
- "Building Worlds",
- "Civilization"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Designing Nations](/Rules.aspx?ID=1134)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 125</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nFor any nation you establish in your setting, you’ll want to provide at least a minimal description—the core concept of that nation. The amount of additional detail you provide depends on the needs of your story. You likely want to establish enough information to create a stat block (page 130) for the nation your adventurers are from, any nations they’re likely to spend significant time in, and those nations’ main allied and enemy nations, if they are likely to become part of the plot.\n\n When building a nation, remember that the various elements connect to the history of the land and its people, its relationships with nearby nations, and the current residents. This interconnectedness will help you build a wealth of story hooks and provide immersive detail for your players.\n\n Beyond those basic details, the following considerations can help flesh out the nations in your setting.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1135\" />\r\n\r\n<document level=\"2\" id=\"rules-1136\" />\r\n\r\n<document level=\"2\" id=\"rules-1137\" />\r\n\r\n<document level=\"2\" id=\"rules-1138\" />",
- "name": "Designing Nations",
- "next_link": {
- "label": "Building Settlements",
- "url": "/Rules.aspx?ID=1139"
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- "previous_link": {
- "label": "Societal Benchmarks",
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- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 125</row>\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / Civilization\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 125"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 125</row>",
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- "text": " Designing Nations Source Gamemastery Guide pg. 125 For any nation you establish in your setting, you’ll want to provide at least a minimal description—the core concept of that nation. The amount of additional detail you provide depends on the needs of your story. You likely want to establish enough information to create a stat block (page 130) for the nation your adventurers are from, any nations they’re likely to spend significant time in, and those nations’ main allied and enemy nations, if they are likely to become part of the plot. When building a nation, remember that the various elements connect to the history of the land and its people, its relationships with nearby nations, and the current residents. This interconnectedness will help you build a wealth of story hooks and provide immersive detail for your players. Beyond those basic details, the following considerations can help flesh out the nations in your setting. ",
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