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- "Chapter 2: Tools\r\n",
- "Building Creatures\r\n"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Design Abilities](/Rules.aspx?ID=1024)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 67</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIn this step, you’ll take the ideas for abilities you noted when you developed your concept and design these abilities for your creature. You can look at existing creature abilities from the _Bestiary_ and feats from the _Core Rulebook_ and use them as is or modify them to fit your needs.\n\n When choosing abilities, think about both the number of abilities and the diversity of abilities. Having a large number of similar abilities can make the creature tougher to run, and it probably can’t use them all anyway. Diversity of abilities gives the creature different ways to act in different situations, and helps guide you as the GM. For instance, a combat creature might have one ability it uses to get into position, another to use when it wants to focus damage on a single enemy, and a third that’s more defensive.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1025\" />\r\n\r\n<document level=\"2\" id=\"rules-1029\" />\r\n\r\n<document level=\"2\" id=\"rules-1032\" />\r\n\r\n<document level=\"2\" id=\"rules-1033\" />\r\n\r\n<document level=\"2\" id=\"rules-1035\" />\r\n\r\n<document level=\"2\" id=\"rules-1037\" />",
- "name": "Design Abilities",
- "next_link": {
- "label": "Review Holistically",
- "url": "/Rules.aspx?ID=1038"
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- "previous_link": {
- "label": "Spells",
- "url": "/Rules.aspx?ID=1019"
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- "rarity": "common",
- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 67</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 67"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 67</row>",
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- "text": " Design Abilities Source Gamemastery Guide pg. 67 In this step, you’ll take the ideas for abilities you noted when you developed your concept and design these abilities for your creature. You can look at existing creature abilities from the Bestiary and feats from the Core Rulebook and use them as is or modify them to fit your needs. When choosing abilities, think about both the number of abilities and the diversity of abilities. Having a large number of similar abilities can make the creature tougher to run, and it probably can’t use them all anyway. Diversity of abilities gives the creature different ways to act in different situations, and helps guide you as the GM. For instance, a combat creature might have one ability it uses to get into position, another to use when it wants to focus damage on a single enemy, and a third that’s more defensive. ",
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