Daily Preparations.json 2.8 KB

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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Daily Preparations](/Rules.aspx?ID=536)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 500 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nJust before setting out to explore, or after a night’s rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following. \n<ul><li>Spellcasters who prepare spells choose which spells they’ll have available that day. </li><li>Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day. </li><li>Each character equips their gear. This includes donning their armor and strapping on their weapons. </li><li>Characters invest up to 10 worn magic items to gain their benefits for the day (page 531).</li></ul>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 500 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Running Modes of Play / Exploration\r\n</additional-info>",
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  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 500 <sup>4.0</sup></row>",
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  34. "text": " Daily Preparations Source Core Rulebook pg. 500 4.0 Just before setting out to explore, or after a night’s rest, the PCs spend time to prepare for the adventuring day. This typically happens over the span of 30 minutes to an hour in the morning, but only after 8 full hours of rest. Daily preparations include the following. Spellcasters who prepare spells choose which spells they’ll have available that day. Focus Points and other abilities that reset during daily preparations refresh. This includes abilities that can be used only a certain number of times per day. Each character equips their gear. This includes donning their armor and strapping on their weapons. Characters invest up to 10 worn magic items to gain their benefits for the day (page 531). ",
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