| 1234567891011121314151617181920212223242526272829303132333435363738 |
- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Building Items",
- "Fill in the Numbers"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1079",
- "markdown": "<title level=\"1\" right=\"Rules\">[DCs](/Rules.aspx?ID=1079)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 85</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nChoose any DCs for the item’s abilities. You can’t go wrong with the typical DCs in Table 2–18. However, an item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete. \n\n## Table 2–18: Magic Item DCs\n<row gap=\"tiny\">\n<table> <tr><td>**Item Level**</td><td>**DC**</td></tr> <tr><td>1</td><td>15</td></tr> <tr><td>2</td><td>16</td></tr> <tr><td>3</td><td>17</td></tr> <tr><td>4</td><td>18</td></tr> <tr><td>5</td><td>19</td></tr> <tr><td>6</td><td>20</td></tr> <tr><td>7</td><td>23</td></tr> <tr><td>8</td><td>24</td></tr> <tr><td>9</td><td>25</td></tr> <tr><td>10</td><td>27</td></tr> <tr><td>11</td><td>28</td></tr> <tr><td>12</td><td>29</td></tr> <tr><td>13</td><td>30</td></tr> <tr><td>14</td><td>31</td></tr> <tr><td>15</td><td>34</td></tr> <tr><td>16</td><td>35</td></tr> <tr><td>17</td><td>37</td></tr> <tr><td>18</td><td>38</td></tr> <tr><td>19</td><td>41</td></tr> <tr><td>20</td><td>43</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "DCs",
- "next_link": {
- "label": "Item Prices",
- "url": "/Rules.aspx?ID=1080"
- },
- "previous_link": {
- "label": "Designing by Type",
- "url": "/Rules.aspx?ID=1063"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 85</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Fill in the Numbers\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 85"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 85</row>",
- "speed": {},
- "text": " DCs Source Gamemastery Guide pg. 85 Choose any DCs for the item’s abilities. You can’t go wrong with the typical DCs in Table 2–18. However, an item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete. ## Table 2–18: Magic Item DCs Item Level DC 1 15 2 16 3 17 4 18 5 19 6 20 7 23 8 24 9 25 10 27 11 28 12 29 13 30 14 31 15 34 16 35 17 37 18 38 19 41 20 43 ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1079",
- "weakness": {}
- }
|