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- {
- "breadcrumbs": [
- "Chapter 10: Game Mastering",
- "Rewards",
- "Treasure",
- "Treasure by Level"
- ],
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- "id": "rules-582",
- "markdown": "<title level=\"1\" right=\"Rules\">[Currency](/Rules.aspx?ID=582)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 509 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA party will find money and other treasure that isn’t useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don’t refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party’s level can all be more interesting than a pile of gold.\n\n If you include a lower-level permanent item as part of a currency reward, count only half the item’s Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Currency",
- "next_link": {
- "label": "Other Types of Treasure",
- "url": "/Rules.aspx?ID=583"
- },
- "previous_link": {
- "label": "Experience Points",
- "url": "/Rules.aspx?ID=574"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 509 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Rewards / Treasure / Treasure by Level\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 509"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 509 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Currency Source Core Rulebook pg. 509 4.0 A party will find money and other treasure that isn’t useful on its own but that can be sold or spent on other things. The gp values in the Party Currency column don’t refer only to coins. Gems, art objects, crafting materials (including precious materials), jewelry, and even items of much lower level than the party’s level can all be more interesting than a pile of gold. If you include a lower-level permanent item as part of a currency reward, count only half the item’s Price toward the gp amount, assuming the party will sell the item or use it as crafting material. But lower-level consumables might still be useful, particularly scrolls, and if you think your party will use them, count those items at their full Price. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=582",
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- }
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