Cultural Hallmarks.json 3.4 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Worlds",
  5. "Civilization",
  6. "Designing Nations"
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  12. "markdown": "<title level=\"1\" right=\"Rules\">[Cultural Hallmarks](/Rules.aspx?ID=1136)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 126</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhat elements of the nation’s predominant culture stand out? A nation might have an unusual stance on religion, a specific demographic, distinctive natural features, noteworthy political views, or any number of unique elements that differentiate it from other nations in your region. These hallmarks can inform your decisions about many other aspects of the nation.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Conscientious Culture Design</title>\r\n\r\nCreating fantasy cultures is a delicate topic, as it can be all too easy to create a culture or a group based on damaging stereotypes or simplistic reductions of real-world groups. Creating entire cultures out of harmful genre tropes such as “jungle savage” or “noble samurai” reduces real-world cultures to caricatures and perpetuates stereotypes about people from those cultures. Taking inspiration from the real world is wonderful—our world is filled with an incredible diversity of cultures and peoples—but you should do so with care and respect for those sources.\r\n</aside>",
  13. "name": "Cultural Hallmarks",
  14. "next_link": {
  15. "label": "History",
  16. "url": "/Rules.aspx?ID=1137"
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  19. "label": "Location, Size, and Population",
  20. "url": "/Rules.aspx?ID=1135"
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  22. "rarity": "common",
  23. "release_date": "2020-02-26",
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  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 126</row>\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / Civilization / Designing Nations\r\n</additional-info>",
  26. "source": [
  27. "Gamemastery Guide"
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  30. "Gamemastery Guide pg. 126"
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  33. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 126</row>",
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  35. "text": " Cultural Hallmarks Source Gamemastery Guide pg. 126 What elements of the nation’s predominant culture stand out? A nation might have an unusual stance on religion, a specific demographic, distinctive natural features, noteworthy political views, or any number of unique elements that differentiate it from other nations in your region. These hallmarks can inform your decisions about many other aspects of the nation. Conscientious Culture Design Creating fantasy cultures is a delicate topic, as it can be all too easy to create a culture or a group based on damaging stereotypes or simplistic reductions of real-world groups. Creating entire cultures out of harmful genre tropes such as “jungle savage” or “noble samurai” reduces real-world cultures to caricatures and perpetuates stereotypes about people from those cultures. Taking inspiration from the real world is wonderful—our world is filled with an incredible diversity of cultures and peoples—but you should do so with care and respect for those sources. ",
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