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- {
- "breadcrumbs": [
- "Chapter 6: Equipment",
- "Weapons"
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- "id": "rules-235",
- "markdown": "<title level=\"1\" right=\"Rules\">[Critical Specialization Effects](/Rules.aspx?ID=235)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed [here](/equipment/weapons/specializations). You can always decide not to add the critical specialization effect of your weapon.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Critical Specialization Effects",
- "next_link": {
- "label": "Gear",
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- "label": "Weapon Traits",
- "url": "/Rules.aspx?ID=234"
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- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nChapter 6: Equipment / Weapons\r\n</additional-info>",
- "source": [
- "Core Rulebook"
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- "source_raw": [
- "Core Rulebook pg. 283"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>",
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- "text": " Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed here. You can always decide not to add the critical specialization effect of your weapon. ",
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