Cover.json 2.5 KB

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  3. "Chapter 1: Gamemastery Basics",
  4. "Running Encounters",
  5. "Maps and Miniatures"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Cover](/Rules.aspx?ID=848)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 13</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nYou determine whether a character has cover. The rules for drawing lines found in the _Core Rulebook_ are useful in simple cases, but in more complicated situations, use your own discretion to make the call. Consider the details of the environment and 3-D space beyond what’s on the battle mat. For instance, hanging banners might give cover, or a PC who has climbed onto a ledge might have a clear shot at an enemy standing behind a short wall. Be generous to PCs who use creativity to get into smart positions, especially if they spend valuable actions to move or [Take Cover](/Actions.aspx?ID=90).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  14. "label": "Splitting and Combining Movement",
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  18. "label": "Adjudicating Actions",
  19. "url": "/Rules.aspx?ID=841"
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  21. "rarity": "common",
  22. "release_date": "2020-02-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 13</row>\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters / Maps and Miniatures\r\n</additional-info>",
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  26. "Gamemastery Guide"
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  29. "Gamemastery Guide pg. 13"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 13</row>",
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  34. "text": " Cover Source Gamemastery Guide pg. 13 You determine whether a character has cover. The rules for drawing lines found in the Core Rulebook are useful in simple cases, but in more complicated situations, use your own discretion to make the call. Consider the details of the environment and 3-D space beyond what’s on the battle mat. For instance, hanging banners might give cover, or a PC who has climbed onto a ledge might have a clear shot at an enemy standing behind a short wall. Be generous to PCs who use creativity to get into smart positions, especially if they spend valuable actions to move or Take Cover. ",
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