Cost of Living.json 3.2 KB

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  1. {
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  3. "Chapter 10: Game Mastering",
  4. "Running Modes of Play",
  5. "Downtime"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Cost of Living](/Rules.aspx?ID=545)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 502 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nFor short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found [here](/equipment/services). For long stretches of downtime, use the values on Table 6–16: Cost of Living. Deduct these costs from a character’s funds after they gain any money from their other downtime activities.\n\n## Table 6-16: Cost of Living\n<row gap=\"tiny\">\n<table> <tr><td>**Standard of Living**</td><td>**Week**</td><td>**Month**</td><td>**Year**</td></tr> <tr><td>Subsistence*</td><td>4 sp</td><td>2 gp</td><td>24 gp</td></tr> <tr><td>Comfortable</td><td>1 gp</td><td>4 gp</td><td>52 gp</td></tr> <tr><td>Fine</td><td>30 gp</td><td>130 gp</td><td>1,600 gp</td></tr> <tr><td>Extravagant</td><td>100 gp</td><td>430 gp</td><td>5,200 gp</td></tr> </table> * You can attempt to Subsist using [Society](/Skills.aspx?ID=14) or [Survival](/Skills.aspx?ID=16) for free.</row>\n\n A character can live off the land instead, but each day they do, they typically use the [Subsist](/Actions.aspx?ID=27) activity to the exclusion of any other downtime activity.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Cost of Living",
  13. "next_link": {
  14. "label": "Buying and Selling",
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  18. "label": "Longer Periods of Downtime",
  19. "url": "/Rules.aspx?ID=542"
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 502 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Running Modes of Play / Downtime\r\n</additional-info>",
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  29. "Core Rulebook pg. 502"
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  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 502 <sup>4.0</sup></row>",
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  34. "text": " Cost of Living Source Core Rulebook pg. 502 4.0 For short periods of downtime, characters are usually just passing through a settlement or spending a bit of time there. They can use the prices for inn stays and meals found here. For long stretches of downtime, use the values on Table 6–16: Cost of Living. Deduct these costs from a character’s funds after they gain any money from their other downtime activities. ## Table 6-16: Cost of Living Standard of Living Week Month Year Subsistence 4 sp 2 gp 24 gp Comfortable 1 gp 4 gp 52 gp Fine 30 gp 130 gp 1,600 gp Extravagant 100 gp 430 gp 5,200 gp You can attempt to Subsist using Society or Survival for free. A character can live off the land instead, but each day they do, they typically use the Subsist activity to the exclusion of any other downtime activity. ",
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