Constant and Automatic Damage.json 2.2 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Creatures\r\n",
  5. "Design Abilities",
  6. "Constant and Automatic Abilities"
  7. ],
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  12. "markdown": "<title level=\"1\" right=\"Rules\">[Constant and Automatic Damage](/Rules.aspx?ID=1036)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMuch like for reactions, damage for a constant ability should be pretty low. Usually this value is just below low Strike damage. Automatic abilities like the living wildfire’s explosion ability tend to deal moderate Strike damage or unlimited-use area damage, and can deal even more if they happen only after the creature is dead or otherwise no longer presents a threat.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Constant and Automatic Damage",
  14. "next_link": {
  15. "label": "Skill Abilities",
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  19. "label": "Reactive Abilities",
  20. "url": "/Rules.aspx?ID=1033"
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  22. "rarity": "common",
  23. "release_date": "2020-02-26",
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  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 69</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Design Abilities / Constant and Automatic Abilities\r\n</additional-info>",
  26. "source": [
  27. "Gamemastery Guide"
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  30. "Gamemastery Guide pg. 69"
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  33. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 69</row>",
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  35. "text": " Constant and Automatic Damage Source Gamemastery Guide pg. 69 Much like for reactions, damage for a constant ability should be pretty low. Usually this value is just below low Strike damage. Automatic abilities like the living wildfire’s explosion ability tend to deal moderate Strike damage or unlimited-use area damage, and can deal even more if they happen only after the creature is dead or otherwise no longer presents a threat. ",
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