Constant Abilities.json 2.3 KB

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  1. {
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  3. "Chapter 2: Tools\r\n",
  4. "Building Items",
  5. "Item Effects",
  6. "Special Abilities"
  7. ],
  8. "breadcrumbs_spa": [],
  9. "category": "rules",
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  11. "id": "rules-1059",
  12. "markdown": "<title level=\"1\" right=\"Rules\">[Constant Abilities](/Rules.aspx?ID=1059)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIf you want an effect to be constant, set the level and Price accordingly. For instance, let’s say your group is 16th level and you want to give them an item themed around flying. A 7th-level [_fly_](/Spells.aspx?ID=125) spell lasts an hour already, so one casting covers a significant portion of the adventuring day. To keep it simpler, you decide to create a 16th-level cloak that lets the wearer constantly fly. Remember, some effects were never meant to be constant and could warp your game.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Constant Abilities",
  14. "next_link": {
  15. "label": "Activation Abilities",
  16. "url": "/Rules.aspx?ID=1060"
  17. },
  18. "previous_link": {
  19. "label": "Concept and Role",
  20. "url": "/Rules.aspx?ID=1054"
  21. },
  22. "rarity": "common",
  23. "release_date": "2020-02-26",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Item Effects / Special Abilities\r\n</additional-info>",
  26. "source": [
  27. "Gamemastery Guide"
  28. ],
  29. "source_raw": [
  30. "Gamemastery Guide pg. 82"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>",
  34. "speed": {},
  35. "text": " Constant Abilities Source Gamemastery Guide pg. 82 If you want an effect to be constant, set the level and Price accordingly. For instance, let’s say your group is 16th level and you want to give them an item themed around flying. A 7th-level fly spell lasts an hour already, so one casting covers a significant portion of the adventuring day. To keep it simpler, you decide to create a 16th-level cloak that lets the wearer constantly fly. Remember, some effects were never meant to be constant and could warp your game. ",
  36. "type": "Rules",
  37. "url": "/Rules.aspx?ID=1059",
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