Combat Power.json 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs": [
  3. "Introduction",
  4. "Adjusting Creatures"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-789",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Combat Power](/Rules.aspx?ID=789)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 6</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe creatures presented in this book have appropriate statistics for their levels. In many cases, you can make relatively minor adjustments, called elite and weak adjustments, to their statistics to make them function 1 level higher or lower than presented.\n\n Elite and weak adjustments work best with creatures that focus on physical combat. These adjustments overstate the normal numerical gains the creature would make from increasing its level to make up for the lack of new special abilities. As such, when applied multiple times to the same creature, these adjustments cause its statistics to become less accurate for the creature’s level. These adjustments have a greater effect on the power level of low-level creatures; applying elite adjustments to a level –1 creature gives you one closer to 1st level, and applying weak adjustments to a 1st-level creature gives you one whose level is closer to –1.\n\n Creatures that cast spells or rely on noncombat abilities typically need specific adjustments to those spells or abilities.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-790\" />\r\n\r\n<document level=\"2\" id=\"rules-791\" />",
  11. "name": "Combat Power",
  12. "next_link": {
  13. "label": "Language",
  14. "url": "/Rules.aspx?ID=792"
  15. },
  16. "previous_link": {
  17. "label": "Playing Creatures",
  18. "url": "/Rules.aspx?ID=785"
  19. },
  20. "rarity": "common",
  21. "release_date": "2019-08-01",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 6</row>\r\n\r\nIntroduction / Adjusting Creatures\r\n</additional-info>",
  24. "source": [
  25. "Bestiary"
  26. ],
  27. "source_raw": [
  28. "Bestiary pg. 6"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 6</row>",
  32. "speed": {},
  33. "text": " Combat Power Source Bestiary pg. 6 The creatures presented in this book have appropriate statistics for their levels. In many cases, you can make relatively minor adjustments, called elite and weak adjustments, to their statistics to make them function 1 level higher or lower than presented. Elite and weak adjustments work best with creatures that focus on physical combat. These adjustments overstate the normal numerical gains the creature would make from increasing its level to make up for the lack of new special abilities. As such, when applied multiple times to the same creature, these adjustments cause its statistics to become less accurate for the creature’s level. These adjustments have a greater effect on the power level of low-level creatures; applying elite adjustments to a level –1 creature gives you one closer to 1st level, and applying weak adjustments to a 1st-level creature gives you one whose level is closer to –1. Creatures that cast spells or rely on noncombat abilities typically need specific adjustments to those spells or abilities. ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=789",
  36. "weakness": {}
  37. }