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- "markdown": "<title level=\"1\" right=\"Rules\">[Chapter 2: Ancestries & Backgrounds](/Rules.aspx?ID=118)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 33 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nYour character’s ancestry determines which people they call their own, whether it’s diverse and ambitious humans, insular but vivacious elves, traditionalist and family-focused dwarves, or any of the other folk who call Golarion home. A character’s ancestry and their experiences prior to their life as an adventurer—represented by a background—might be key parts of their identity, shape how they see the world, and help them find their place in it.\n\n A character has one ancestry and one background, both of which you select during character creation. You’ll also select a number of languages for your character. Once chosen, your ancestry and background can’t be changed.\n\n This chapter is divided into three parts: \n<ul><li>Ancestries express the culture your character hails from. Within many ancestries are heritages— subgroups that each have their own characteristics. An ancestry provides ability boosts (and perhaps ability flaws), Hit Points, ancestry feats, and sometimes additional abilities. </li><li>Backgrounds, starting on page 60, describe training or environments your character experienced before becoming an adventurer. Your character’s background provides ability boosts, skill training, and a skill feat. </li><li>Languages, starting on page 65, let your character communicate with the wonderful and weird people and creatures of the world.</li></ul>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-119\" />\r\n\r\n<document level=\"2\" id=\"rules-130\" />\r\n\r\n<document level=\"2\" id=\"rules-131\" />",
- "name": "Chapter 2: Ancestries & Backgrounds",
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- "label": "Chapter 1: Introduction",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 33 <sup>4.0</sup></row>\n\n</additional-info>",
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- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 33 <sup>4.0</sup></row>",
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- "text": " Chapter 2: Ancestries & Backgrounds Source Core Rulebook pg. 33 4.0 Your character’s ancestry determines which people they call their own, whether it’s diverse and ambitious humans, insular but vivacious elves, traditionalist and family-focused dwarves, or any of the other folk who call Golarion home. A character’s ancestry and their experiences prior to their life as an adventurer—represented by a background—might be key parts of their identity, shape how they see the world, and help them find their place in it. A character has one ancestry and one background, both of which you select during character creation. You’ll also select a number of languages for your character. Once chosen, your ancestry and background can’t be changed. This chapter is divided into three parts: Ancestries express the culture your character hails from. Within many ancestries are heritages— subgroups that each have their own characteristics. An ancestry provides ability boosts (and perhaps ability flaws), Hit Points, ancestry feats, and sometimes additional abilities. Backgrounds, starting on page 60, describe training or environments your character experienced before becoming an adventurer. Your character’s background provides ability boosts, skill training, and a skill feat. Languages, starting on page 65, let your character communicate with the wonderful and weird people and creatures of the world. ",
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