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- "markdown": "<title level=\"1\" right=\"Rules\">[Chapter 1: Companions](/Rules.aspx?ID=1880)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIn the _Kingmaker Adventure Path_, a band of adventurers become the unlikely rulers of a brand-new kingdom. Set in the so-called Stolen Lands of the River Kingdoms, this campaign presents the players with a vast wilderness to explore—one infested by bandits, monsters, and worse. But not all of those the PCs meet during this campaign are destined to be enemies—some will be allies, some will become friends, and a rare few will become true companions. The timing for each of these characters' first encounters with the PCs varies; in some cases, their introduction is included in the text of the Adventure Path, while in others it's left largely to the GM. Companions can also be encountered in the PCs' throne room once they've established their kingdom, leading potential allies to seek out the rulers of this new land to present their cases in person.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1881\" />",
- "name": "Chapter 1: Companions",
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- "label": "Chapter 2: Camping",
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- "label": "Wild Magic",
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- "release_date": "2022-10-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>\n\n</additional-info>",
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- "Kingmaker Companion Guide"
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- "Kingmaker Companion Guide pg. 5"
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- "source_category": "Adventure Paths",
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- "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>",
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- "text": " Chapter 1: Companions Source Kingmaker Companion Guide pg. 5 In the Kingmaker Adventure Path , a band of adventurers become the unlikely rulers of a brand-new kingdom. Set in the so-called Stolen Lands of the River Kingdoms, this campaign presents the players with a vast wilderness to explore—one infested by bandits, monsters, and worse. But not all of those the PCs meet during this campaign are destined to be enemies—some will be allies, some will become friends, and a rare few will become true companions. The timing for each of these characters' first encounters with the PCs varies; in some cases, their introduction is included in the text of the Adventure Path, while in others it's left largely to the GM. Companions can also be encountered in the PCs' throne room once they've established their kingdom, leading potential allies to seek out the rulers of this new land to present their cases in person. ",
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