Challenges.json 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs": [
  3. "Chapter 1: Gamemastery Basics",
  4. "Narrative Collaboration"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-904",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Challenges](/Rules.aspx?ID=904)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe largest risk of putting narrative control in multiple people’s hands is losing a cohesive story. When multiple people have conflicting ideas about the tone of the game or particulars of the setting, you can end up with something that doesn’t satisfy anyone. One of your tasks as GM is to recap events to clarify and reinforce the shared narrative.\n\n Shared narrative control also complicates planning ahead. The group might need to improvise an encounter, take a break while you (and maybe other players) prep to go in a new direction, or even revise their plans. It helps to limit yourself to creatures that you can quickly find stats for in a _Bestiary_ volume or in the NPC Gallery of this book to avoid spending hours of work on creatures you won’t use.\n\n Also, don’t lose sight of your own enjoyment! You shouldn’t sacrifice how much fun you have for others.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  11. "name": "Challenges",
  12. "next_link": {
  13. "label": "Story Points",
  14. "url": "/Rules.aspx?ID=905"
  15. },
  16. "previous_link": {
  17. "label": "Decentralized Storytelling",
  18. "url": "/Rules.aspx?ID=903"
  19. },
  20. "rarity": "common",
  21. "release_date": "2020-02-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 32</row>\r\n\r\nChapter 1: Gamemastery Basics / Narrative Collaboration\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
  26. ],
  27. "source_raw": [
  28. "Gamemastery Guide pg. 32"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 32</row>",
  32. "speed": {},
  33. "text": " Challenges Source Gamemastery Guide pg. 32 The largest risk of putting narrative control in multiple people’s hands is losing a cohesive story. When multiple people have conflicting ideas about the tone of the game or particulars of the setting, you can end up with something that doesn’t satisfy anyone. One of your tasks as GM is to recap events to clarify and reinforce the shared narrative. Shared narrative control also complicates planning ahead. The group might need to improvise an encounter, take a break while you (and maybe other players) prep to go in a new direction, or even revise their plans. It helps to limit yourself to creatures that you can quickly find stats for in a Bestiary volume or in the NPC Gallery of this book to avoid spending hours of work on creatures you won’t use. Also, don’t lose sight of your own enjoyment! You shouldn’t sacrifice how much fun you have for others. ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=904",
  36. "weakness": {}
  37. }