Casting Spells.json 3.8 KB

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  3. "Chapter 7: Spells"
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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Casting Spells](/Rules.aspx?ID=280)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. Casting a Spell is a special activity that takes a number of actions defined by the spell. When you Cast a Spell, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as [Conceal Spell](/Feats.aspx?ID=640) and [Melodious Spell](/Feats.aspx?ID=189) can help hide such manifestations or otherwise prevent observers from noticing that you are casting. \n\n<document level=\"2\" id=\"action-72\" />\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Metamagic</title>\r\n\r\nMany spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the [metamagic](/Traits.aspx?ID=107) trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself. \r\n</aside>\r\n\r\n<document level=\"2\" id=\"rules-281\" />",
  10. "name": "Casting Spells",
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  12. "label": "Ranges, Areas, and Targets",
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  16. "label": "Innate Spells",
  17. "url": "/Rules.aspx?ID=279"
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  19. "rarity": "common",
  20. "release_date": "2019-08-01",
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  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>\r\n\r\nChapter 7: Spells\r\n</additional-info>",
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  27. "Core Rulebook pg. 302"
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  30. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 302 <sup>4.0</sup></row>",
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  32. "text": " Casting Spells Source Core Rulebook pg. 302 4.0 The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. Casting a Spell is a special activity that takes a number of actions defined by the spell. When you Cast a Spell, your spellcasting creates obvious visual manifestations of the gathering magic, although feats such as Conceal Spell and Melodious Spell can help hide such manifestations or otherwise prevent observers from noticing that you are casting. Metamagic Many spellcasters can gain access to metamagic actions, typically by selecting metamagic feats. Actions with the metamagic trait tweak the properties of your spells, changing their range, damage, or any number of other properties. You must use a metamagic action directly before the spell you want to alter. If you use any action (including free actions, reactions, and additional metamagic actions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself. ",
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