Burrow Speed.json 2.1 KB

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  1. {
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  3. "Chapter 9: Playing the Game",
  4. "General Rules",
  5. "Movement",
  6. "Movement Types"
  7. ],
  8. "breadcrumbs_spa": [],
  9. "category": "rules",
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  11. "id": "rules-398",
  12. "markdown": "<title level=\"1\" right=\"Rules\">[Burrow Speed](/Rules.aspx?ID=398)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 463 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA burrow Speed lets you tunnel through the ground. You can use the [Burrow](/Actions.aspx?ID=93) action if you have a burrow Speed. Burrowing doesn’t normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need [tremorsense](/Rules.aspx?ID=418) to navigate with any accuracy.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Burrow Speed",
  14. "next_link": {
  15. "label": "Climb Speed",
  16. "url": "/Rules.aspx?ID=399"
  17. },
  18. "previous_link": {
  19. "label": "Speed",
  20. "url": "/Rules.aspx?ID=397"
  21. },
  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 463 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / General Rules / Movement / Movement Types\r\n</additional-info>",
  26. "source": [
  27. "Core Rulebook"
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  30. "Core Rulebook pg. 463"
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  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 463 <sup>4.0</sup></row>",
  34. "speed": {},
  35. "text": " Burrow Speed Source Core Rulebook pg. 463 4.0 A burrow Speed lets you tunnel through the ground. You can use the Burrow action if you have a burrow Speed. Burrowing doesn’t normally leave behind a tunnel unless the ability specifically states that it does. Most creatures need to hold their breath when burrowing, and they may need tremorsense to navigate with any accuracy. ",
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