Befriending Companions.json 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738
  1. {
  2. "breadcrumbs": [
  3. "Chapter 1: Companions",
  4. "Using Companions"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-1882",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Befriending Companions](/Rules.aspx?ID=1882)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nCompanions won't necessarily trust the PCs when they first meet. They never start their initial encounter hostile, but they need to be influenced to friendly before they'll be comfortable allying with the PCs. Each companion is presented with a brief [influence](/Rules.aspx?ID=1201) encounter.\n\n Each companion includes several character options that have the uncommon or rare trait; once the PCs have befriended a companion, these options become available and the PCs gain access to them.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  11. "name": "Befriending Companions",
  12. "next_link": {
  13. "label": "Adventuring with Companions",
  14. "url": "/Rules.aspx?ID=1883"
  15. },
  16. "previous_link": {
  17. "label": "Wild Magic",
  18. "url": "/Rules.aspx?ID=1879"
  19. },
  20. "rarity": "common",
  21. "release_date": "2022-10-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>\r\n\r\nChapter 1: Companions / Using Companions\r\n</additional-info>",
  24. "source": [
  25. "Kingmaker Companion Guide"
  26. ],
  27. "source_raw": [
  28. "Kingmaker Companion Guide pg. 5"
  29. ],
  30. "source_category": "Adventure Paths",
  31. "source_group": "Kingmaker",
  32. "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 5</row>",
  33. "speed": {},
  34. "text": " Befriending Companions Source Kingmaker Companion Guide pg. 5 Companions won't necessarily trust the PCs when they first meet. They never start their initial encounter hostile, but they need to be influenced to friendly before they'll be comfortable allying with the PCs. Each companion is presented with a brief influence encounter. Each companion includes several character options that have the uncommon or rare trait; once the PCs have befriended a companion, these options become available and the PCs gain access to them. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=1882",
  37. "weakness": {}
  38. }