Batch Initiative.json 2.5 KB

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  1. {
  2. "breadcrumbs": [
  3. "Chapter 1: Gamemastery Basics",
  4. "Running Encounters",
  5. "Initiative"
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  10. "id": "rules-837",
  11. "markdown": "<title level=\"1\" right=\"Rules\">[Batch Initiative](/Rules.aspx?ID=837)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 12</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIf you have multiple enemies of the same type, such as four [goblin warriors](/Monsters.aspx?ID=232), you might want to have them act on the same initiative for simplicity. If you do, you can roll just one initiative check for all of them. They still take individual turns and can still individually change their initiative by [Delaying](/Actions.aspx?ID=77). Note that a lucky initiative check could mean the batched creatures can easily gang up on the PCs, and a terrible roll could mean they all get struck down before they can do anything, so use this technique only when necessary to keep the game moving.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Batch Initiative",
  13. "next_link": {
  14. "label": "Placing Characters on the Map",
  15. "url": "/Rules.aspx?ID=838"
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  17. "previous_link": {
  18. "label": "Initiative and Stealth",
  19. "url": "/Rules.aspx?ID=836"
  20. },
  21. "rarity": "common",
  22. "release_date": "2020-02-26",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 12</row>\r\n\r\nChapter 1: Gamemastery Basics / Running Encounters / Initiative\r\n</additional-info>",
  25. "source": [
  26. "Gamemastery Guide"
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  28. "source_raw": [
  29. "Gamemastery Guide pg. 12"
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  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 12</row>",
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  34. "text": " Batch Initiative Source Gamemastery Guide pg. 12 If you have multiple enemies of the same type, such as four goblin warriors, you might want to have them act on the same initiative for simplicity. If you do, you can roll just one initiative check for all of them. They still take individual turns and can still individually change their initiative by Delaying. Note that a lucky initiative check could mean the batched creatures can easily gang up on the PCs, and a terrible roll could mean they all get struck down before they can do anything, so use this technique only when necessary to keep the game moving. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=837",
  37. "weakness": {}
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