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- {
- "breadcrumbs": [
- "Chapter 6: Equipment",
- "Gear",
- "Animals"
- ],
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- "category": "rules",
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- "id": "rules-255",
- "markdown": "<title level=\"1\" right=\"Rules\">[Barding](/Rules.aspx?ID=255)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nYou can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. <br /> \n\n## Table 6-18: Barding\n<row gap=\"tiny\">\n<table> <tr><td>**Size**</td><td>**Barding**</td><td>**Price**</td><td>**AC Bonus**</td><td>**Dex Cap**</td><td>**Check Penalty**</td><td>**Speed Penalty**</td><td>**Bulk**</td><td>**Strength**</td></tr> <tr><td rowspan=\"2\">Light</td><td>Small or Medium</td><td>10 gp</td><td>+1</td><td>+5</td><td>-1</td><td>-5 ft.</td><td>2</td><td>+3</td></tr> <tr><td>Large</td><td>20 gp</td><td>+1</td><td>+5</td><td>-1</td><td>-5 ft.</td><td>4</td><td>+3</td></tr><tr><td rowspan=\"2\">Heavy</td><td>Small or Medium (Level 2)</td><td>25 gp</td><td>+3</td><td>+3</td><td>-3</td><td>-10 ft.</td><td>4</td><td>+5</td></tr> <tr><td>Large (Level 3)</td><td>50 gp</td><td>+3</td><td>+3</td><td>-3</td><td>-10 ft.</td><td>8</td><td>+5</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Barding",
- "next_link": {
- "label": "Items and Sizes",
- "url": "/Rules.aspx?ID=256"
- },
- "previous_link": {
- "label": "Cost of Living",
- "url": "/Rules.aspx?ID=253"
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- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 295 <sup>4.0</sup></row>\r\n\r\nChapter 6: Equipment / Gear / Animals\r\n</additional-info>",
- "source": [
- "Core Rulebook"
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- "source_raw": [
- "Core Rulebook pg. 295"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 295 <sup>4.0</sup></row>",
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- "text": " Barding Source Core Rulebook pg. 295 4.0 You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. ## Table 6-18: Barding Size Barding Price AC Bonus Dex Cap Check Penalty Speed Penalty Bulk Strength Light Small or Medium 10 gp +1 +5 -1 -5 ft. 2 +3 Large 20 gp +1 +5 -1 -5 ft. 4 +3 Heavy Small or Medium (Level 2) 25 gp +3 +3 -3 -10 ft. 4 +5 Large (Level 3) 50 gp +3 +3 -3 -10 ft. 8 +5 ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=255",
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