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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Relics",
- "Discovering a Relic"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1098",
- "markdown": "<title level=\"1\" right=\"Rules\">[Background Relic](/Rules.aspx?ID=1098)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 94</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA background relic is tied to the history of a character, and its form and abilities should draw inspiration from the story of their character’s life or the past of the item. The relic could be a gift from a friend or mentor, an heirloom from the character’s family, a found object from their upbringing, or even the first item they ever crafted. The player should select the form of the relic (a battered longsword, a copper ring, or a threadbare red cloak, for example).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Background Relic",
- "next_link": {
- "label": "Campaign Relics",
- "url": "/Rules.aspx?ID=1099"
- },
- "previous_link": {
- "label": "Cursed Items",
- "url": "/Rules.aspx?ID=1094"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 94</row>\r\n\r\nChapter 2: Tools\r\n/ Relics / Discovering a Relic\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 94"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 94</row>",
- "speed": {},
- "text": " Background Relic Source Gamemastery Guide pg. 94 A background relic is tied to the history of a character, and its form and abilities should draw inspiration from the story of their character’s life or the past of the item. The relic could be a gift from a friend or mentor, an heirloom from the character’s family, a found object from their upbringing, or even the first item they ever crafted. The player should select the form of the relic (a battered longsword, a copper ring, or a threadbare red cloak, for example). ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1098",
- "weakness": {}
- }
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