Assigning Skill Points.json 3.9 KB

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  3. "Chapter 4: Variant Rules",
  4. "Skill Points"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Assigning Skill Points](/Rules.aspx?ID=1374)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 199</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAt 1st level, a character using the Skill Points variant gains their initial skill proficiencies as described in the _Core Rulebook_. However, at every level beyond 1st, instead of gaining skill increases, the character gains a number of Skill Points, as indicated on Table 4–19: Skill Points by Level. The character can spend these Skill Points to increase their proficiency rank in various skills, as shown on Table 4–20: Cost to Increase Rank. A character must meet the minimum level indicated on the table to increase their rank, primarily to avoid having a player becoming unrealistically good at one skill early in their adventuring career while neglecting everything else. Characters can save up Skill Points between levels for a more expensive increase later on. \n\n## Table 4-19: Skill Points by Level\n<row gap=\"tiny\">\n<table><tr><td>Level</td><td>Skill Points Gained</td></tr> <tr><td>1</td><td>Initial proficiencies</td></tr> <tr><td>2–5</td><td>1</td></tr> <tr><td>6–13</td><td>2</td></tr> <tr><td>14–20</td><td>4</td></tr></table>\r\n</row>\n\n## Table 4-20: Cost to Increase Rank\n<row gap=\"tiny\">\n<table><tr><td>**Rank**</td><td>**Minimum Level**</td><td>**Skill Point Cost**</td></tr> <tr><td>Untrained to trained</td><td>1</td><td>1</td></tr> <tr><td>Trained to expert</td><td>3</td><td>2</td></tr> <tr><td>Expert to master</td><td>7</td><td>4</td></tr> <tr><td>Master to legendary</td><td>15</td><td>8</td></tr></table>\r\n</row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1375\" />\r\n\r\n<document level=\"2\" id=\"rules-1376\" />",
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  13. "label": "Skill Points in Play",
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  17. "label": "Proficiency without Level",
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  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 199</row>\r\n\r\nChapter 4: Variant Rules / Skill Points\r\n</additional-info>",
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  25. "Gamemastery Guide"
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  28. "Gamemastery Guide pg. 199"
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  33. "text": " Assigning Skill Points Source Gamemastery Guide pg. 199 At 1st level, a character using the Skill Points variant gains their initial skill proficiencies as described in the Core Rulebook . However, at every level beyond 1st, instead of gaining skill increases, the character gains a number of Skill Points, as indicated on Table 4–19: Skill Points by Level. The character can spend these Skill Points to increase their proficiency rank in various skills, as shown on Table 4–20: Cost to Increase Rank. A character must meet the minimum level indicated on the table to increase their rank, primarily to avoid having a player becoming unrealistically good at one skill early in their adventuring career while neglecting everything else. Characters can save up Skill Points between levels for a more expensive increase later on. ## Table 4-19: Skill Points by Level Level Skill Points Gained 1 Initial proficiencies 2–5 1 6–13 2 14–20 4 ## Table 4-20: Cost to Increase Rank Rank Minimum Level Skill Point Cost Untrained to trained 1 1 Trained to expert 3 2 Expert to master 7 4 Master to legendary 15 8 ",
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