Armor Class.json 4.6 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Creatures\r\n"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Armor Class](/Rules.aspx?ID=1009)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nBecause AC is one of the most important combat stats, you need to be more careful with setting this number for any creature you expect will end up in a fight. Low AC typically fits spellcasters, who compensate with their selection of powerful spells. Most creatures use high or moderate AC—high is comparable to what a PC fighter would have. Reserve extreme AC for a creature that is even better defended; these values are for creatures that have defenses similar in power to those of a champion or monk. \n\n## Table 2–5: Armor Class\n<row gap=\"tiny\">\n<table> <tr><td>**Level**</td><td>**Extreme**</td><td>**High**</td><td>**Moderate**</td><td>**Low**</td></tr> <tr><td>–1</td><td>18</td><td>15</td><td>14</td><td>12</td></tr> <tr><td>0</td><td>19</td><td>16</td><td>15</td><td>13</td></tr> <tr><td>1</td><td>19</td><td>16</td><td>15</td><td>13</td></tr> <tr><td>2</td><td>21</td><td>18</td><td>17</td><td>15</td></tr> <tr><td>3</td><td>22</td><td>19</td><td>18</td><td>16</td></tr> <tr><td>4</td><td>24</td><td>21</td><td>20</td><td>18</td></tr> <tr><td>5</td><td>25</td><td>22</td><td>21</td><td>19</td></tr> <tr><td>6</td><td>27</td><td>24</td><td>23</td><td>21</td></tr> <tr><td>7</td><td>28</td><td>25</td><td>24</td><td>22</td></tr> <tr><td>8</td><td>30</td><td>27</td><td>26</td><td>24</td></tr> <tr><td>9</td><td>31</td><td>28</td><td>27</td><td>25</td></tr> <tr><td>10</td><td>33</td><td>30</td><td>29</td><td>27</td></tr> <tr><td>11</td><td>34</td><td>31</td><td>30</td><td>28</td></tr> <tr><td>12</td><td>36</td><td>33</td><td>32</td><td>30</td></tr> <tr><td>13</td><td>37</td><td>34</td><td>33</td><td>31</td></tr> <tr><td>14</td><td>39</td><td>36</td><td>35</td><td>33</td></tr> <tr><td>15</td><td>40</td><td>37</td><td>36</td><td>34</td></tr> <tr><td>16</td><td>42</td><td>39</td><td>38</td><td>36</td></tr> <tr><td>17</td><td>43</td><td>40</td><td>39</td><td>37</td></tr> <tr><td>18</td><td>45</td><td>42</td><td>41</td><td>39</td></tr> <tr><td>19</td><td>46</td><td>43</td><td>42</td><td>40</td></tr> <tr><td>20</td><td>48</td><td>45</td><td>44</td><td>42</td></tr> <tr><td>21</td><td>49</td><td>46</td><td>45</td><td>43</td></tr> <tr><td>22</td><td>51</td><td>48</td><td>47</td><td>45</td></tr> <tr><td>23</td><td>52</td><td>49</td><td>48</td><td>46</td></tr> <tr><td>24</td><td>54</td><td>51</td><td>50</td><td>48</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1010\" />",
  11. "name": "Armor Class",
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  20. "rarity": "common",
  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
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  28. "Gamemastery Guide pg. 61"
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  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>",
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  33. "text": " Armor Class Source Gamemastery Guide pg. 61 Because AC is one of the most important combat stats, you need to be more careful with setting this number for any creature you expect will end up in a fight. Low AC typically fits spellcasters, who compensate with their selection of powerful spells. Most creatures use high or moderate AC—high is comparable to what a PC fighter would have. Reserve extreme AC for a creature that is even better defended; these values are for creatures that have defenses similar in power to those of a champion or monk. ## Table 2–5: Armor Class Level Extreme High Moderate Low –1 18 15 14 12 0 19 16 15 13 1 19 16 15 13 2 21 18 17 15 3 22 19 18 16 4 24 21 20 18 5 25 22 21 19 6 27 24 23 21 7 28 25 24 22 8 30 27 26 24 9 31 28 27 25 10 33 30 29 27 11 34 31 30 28 12 36 33 32 30 13 37 34 33 31 14 39 36 35 33 15 40 37 36 34 16 42 39 38 36 17 43 40 39 37 18 45 42 41 39 19 46 43 42 40 20 48 45 44 42 21 49 46 45 43 22 51 48 47 45 23 52 49 48 46 24 54 51 50 48 ",
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