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- {
- "breadcrumbs": [
- "Chapter 6: Equipment",
- "Gear"
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- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-254",
- "markdown": "<title level=\"1\" right=\"Rules\">[Animals](/Rules.aspx?ID=254)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become frightened 4 and fleeing as long as they’re frightened. If you successfully Command your Animal using Nature (page 249), you can keep it from fleeing, though this doesn’t remove its frightened condition. If the animal is attacked or damaged, it returns to frightened 4 and fleeing, with the same exceptions.\n\n Warhorses and warponies are combat trained. They don’t become frightened or fleeing during encounters in this way.\n\n Statistics for the animals appear in the _Pathfinder Bestiary_.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-255\" />",
- "name": "Animals",
- "next_link": {
- "label": "Items and Sizes",
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- "previous_link": {
- "label": "Cost of Living",
- "url": "/Rules.aspx?ID=253"
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- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 294 <sup>4.0</sup></row>\r\n\r\nChapter 6: Equipment / Gear\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 294"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 294 <sup>4.0</sup></row>",
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- "text": " Animals Source Core Rulebook pg. 294 4.0 The Prices for animals are listed both for renting and for purchasing them outright. You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Most animals panic in battle. When combat begins, they become frightened 4 and fleeing as long as they’re frightened. If you successfully Command your Animal using Nature (page 249), you can keep it from fleeing, though this doesn’t remove its frightened condition. If the animal is attacked or damaged, it returns to frightened 4 and fleeing, with the same exceptions. Warhorses and warponies are combat trained. They don’t become frightened or fleeing during encounters in this way. Statistics for the animals appear in the Pathfinder Bestiary . ",
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- "url": "/Rules.aspx?ID=254",
- "weakness": {}
- }
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