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- {
- "breadcrumbs": [
- "Chapter 3: Classes",
- "Animal Companions and Familiars"
- ],
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- "id": "rules-149",
- "markdown": "<title level=\"1\" right=\"Rules\">[Animal Companions](/Rules.aspx?ID=149)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 214 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAn animal companion is a loyal comrade who follows your orders. Your animal companion has the [animal](/Traits.aspx?ID=9) and [minion](/Traits.aspx?ID=109) traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don't need to attempt a Nature check. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time.\n\nA list of available animal companions can be found [here](/animal-companions).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-150\" />\r\n\r\n<document level=\"2\" id=\"rules-151\" />\r\n\r\n<document level=\"2\" id=\"rules-155\" />\r\n\r\n<document level=\"2\" id=\"rules-156\" />\r\n\r\n<document level=\"2\" id=\"rules-157\" />\r\n\r\n<document level=\"2\" id=\"rules-158\" />\r\n\r\n<document level=\"2\" id=\"rules-159\" />",
- "name": "Animal Companions",
- "next_link": {
- "label": "Familiars",
- "url": "/Rules.aspx?ID=160"
- },
- "previous_link": {
- "label": "Reading Class Entries",
- "url": "/Rules.aspx?ID=135"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 214 <sup>4.0</sup></row>\r\n\r\nChapter 3: Classes / Animal Companions and Familiars\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 214"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 214 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Animal Companions Source Core Rulebook pg. 214 4.0 An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don't need to attempt a Nature check. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time. A list of available animal companions can be found here. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=149",
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- }
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