Alchemical Poisons.json 3.6 KB

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  3. "Chapter 11: Crafting & Treasure",
  4. "Alchemical Items"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Alchemical Poisons](/Rules.aspx?ID=708)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAlchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison’s stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container.\n\n Applying alchemical poisons uses Interact actions. A poison typically requires one hand to pour into food or scatter in the air. Applying a poison to a weapon or another item requires two hands, with one hand holding the weapon or item. The Usage entry for a poison indicates the number of hands needed for a typical means of application, but the GM might determine that using poisons in other ways functions differently.\n\n The full rules for how poisons and other afflictions work begin on page 457. A creature attempts the listed saving throw as soon as it’s exposed to the poison; on a failed save, the creature advances to stage 1 of the poison after any listed onset time elapses.\n\n Some poisons have the [virulent](/Traits.aspx?ID=162) trait. This means the poison is harder to remove once it has taken effect; see Virulent Afflictions on page 458.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-709\" />",
  11. "name": "Alchemical Poisons",
  12. "next_link": {
  13. "label": "Alchemical Tools",
  14. "url": "/Rules.aspx?ID=710"
  15. },
  16. "previous_link": {
  17. "label": "Alchemical Elixirs",
  18. "url": "/Rules.aspx?ID=705"
  19. },
  20. "rarity": "common",
  21. "release_date": "2019-08-01",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n\r\nChapter 11: Crafting &amp; Treasure / Alchemical Items\r\n</additional-info>",
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  28. "Core Rulebook pg. 550"
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  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>",
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  33. "text": " Alchemical Poisons Source Core Rulebook pg. 550 4.0 Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison’s stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container. Applying alchemical poisons uses Interact actions. A poison typically requires one hand to pour into food or scatter in the air. Applying a poison to a weapon or another item requires two hands, with one hand holding the weapon or item. The Usage entry for a poison indicates the number of hands needed for a typical means of application, but the GM might determine that using poisons in other ways functions differently. The full rules for how poisons and other afflictions work begin on page 457. A creature attempts the listed saving throw as soon as it’s exposed to the poison; on a failed save, the creature advances to stage 1 of the poison after any listed onset time elapses. Some poisons have the virulent trait. This means the poison is harder to remove once it has taken effect; see Virulent Afflictions on page 458. ",
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