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- {
- "breadcrumbs": [
- "Chapter 11: Crafting & Treasure",
- "Alchemical Items"
- ],
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- "category": "rules",
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- "id": "rules-703",
- "markdown": "<title level=\"1\" right=\"Rules\">[Alchemical Bombs](/Rules.aspx?ID=703)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAn alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Bombs have the [bomb](/Traits.aspx?ID=21) trait. \n\n Bombs are martial thrown weapons with a range increment of 20 feet. When you throw a bomb, you make a weapon attack roll against the target’s AC, as you would for any other weapon. It takes one hand to draw, prepare, and throw a bomb. Due to the complexity involved in preparing bombs, Strikes to throw alchemical bombs gain the [manipulate](/Traits.aspx?ID=104) trait. The bomb is activated when thrown as a Strike—you don’t have to activate it separately.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-704\" />",
- "name": "Alchemical Bombs",
- "next_link": {
- "label": "Alchemical Elixirs",
- "url": "/Rules.aspx?ID=705"
- },
- "previous_link": {
- "label": "Reading Items",
- "url": "/Rules.aspx?ID=694"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 544 <sup>4.0</sup></row>\r\n\r\nChapter 11: Crafting & Treasure / Alchemical Items\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 544"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 544 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Alchemical Bombs Source Core Rulebook pg. 544 4.0 An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Bombs have the bomb trait. Bombs are martial thrown weapons with a range increment of 20 feet. When you throw a bomb, you make a weapon attack roll against the target’s AC, as you would for any other weapon. It takes one hand to draw, prepare, and throw a bomb. Due to the complexity involved in preparing bombs, Strikes to throw alchemical bombs gain the manipulate trait. The bomb is activated when thrown as a Strike—you don’t have to activate it separately. ",
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- "url": "/Rules.aspx?ID=703",
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