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- "Chapter 4: Variant Rules",
- "Proficiency without Level"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Adjusting Encounters](/Rules.aspx?ID=1371)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 198</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nTelling stories where a large group of low-level monsters can still be a significant threat to a high-level PC (and conversely, a single higher-level monster is not much of a threat to a group of PCs) requires some significant shifts in encounter building, including shifts in the PCs’ rewards.\n\n Under the math in the _Core Rulebook_, two monsters of a certain level are roughly as challenging as a single monster 2 levels higher. However, with level removed from proficiency, this assumption is no longer true. The XP budget for creatures uses a different scale, as shown in Table 4–18: Creature XP (No Level). You’ll still use the same XP budget for a given threat level as shown on Table 10–1: Encounter Budget on page 489 of the _Core Rulebook_ (80 XP for a moderate-threat encounter, 120 for a severe-threat encounter, and so on).\n\n## Table 4-18: Creature XP (No Level)\n<row gap=\"tiny\">\n<table><tr><td>**Creature’s Level**</td><td>**XP**</td></tr> <tr><td>Party level – 7</td><td>9</td></tr> <tr><td>Party level – 6</td><td>12</td></tr> <tr><td>Party level – 5</td><td>14</td></tr> <tr><td>Party level – 4</td><td>18</td></tr> <tr><td>Party level – 3</td><td>21</td></tr> <tr><td>Party level – 2</td><td>26</td></tr> <tr><td>Party level – 1</td><td>32</td></tr> <tr><td>Party level</td><td>40</td></tr> <tr><td>Party level + 1</td><td>48</td></tr> <tr><td>Party level + 2</td><td>60</td></tr> <tr><td>Party level + 3</td><td>72</td></tr> <tr><td>Party level + 4</td><td>90</td></tr> <tr><td>Party level + 5</td><td>108</td></tr> <tr><td>Party level + 6</td><td>135</td></tr> <tr><td>Party level + 7</td><td>160</td></tr></table>\r\n</row>\n\n## Table 10-1: Encounter Budget\n<row gap=\"tiny\">\n<table> <tr><td>**Threat**</td><td>**XP Budget**</td><td>**Character Adjustment**</td></tr> <tr><td>Trivial</td><td>40 or less</td><td>10 or less</td></tr> <tr><td>Low</td><td>60</td><td>15</td></tr> <tr><td>Moderate</td><td>80</td><td>20</td></tr> <tr><td>Severe</td><td>120</td><td>30</td></tr> <tr><td>Extreme</td><td>160</td><td>40</td></tr> </table></row> While the XP values in Table 4–18 work well in most cases, sometimes they might not account for the effects of creatures’ special abilities when facing a party of a drastically different level. For instance, a [ghost mage](/Monsters.aspx?ID=217) could prove too much for 5th-level PCs with its incorporeality, flight, and high-level spells, even though it’s outnumbered.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Adjusting Encounters",
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- "label": "Adjusting Treasure",
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- "label": "Magic Item Variants",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 198</row>\r\n\r\nChapter 4: Variant Rules / Proficiency without Level\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 198"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 198</row>",
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- "text": " Adjusting Encounters Source Gamemastery Guide pg. 198 Telling stories where a large group of low-level monsters can still be a significant threat to a high-level PC (and conversely, a single higher-level monster is not much of a threat to a group of PCs) requires some significant shifts in encounter building, including shifts in the PCs’ rewards. Under the math in the Core Rulebook , two monsters of a certain level are roughly as challenging as a single monster 2 levels higher. However, with level removed from proficiency, this assumption is no longer true. The XP budget for creatures uses a different scale, as shown in Table 4–18: Creature XP (No Level). You’ll still use the same XP budget for a given threat level as shown on Table 10–1: Encounter Budget on page 489 of the Core Rulebook (80 XP for a moderate-threat encounter, 120 for a severe-threat encounter, and so on). ## Table 4-18: Creature XP (No Level) Creature’s Level XP Party level – 7 9 Party level – 6 12 Party level – 5 14 Party level – 4 18 Party level – 3 21 Party level – 2 26 Party level – 1 32 Party level 40 Party level + 1 48 Party level + 2 60 Party level + 3 72 Party level + 4 90 Party level + 5 108 Party level + 6 135 Party level + 7 160 ## Table 10-1: Encounter Budget Threat XP Budget Character Adjustment Trivial 40 or less 10 or less Low 60 15 Moderate 80 20 Severe 120 30 Extreme 160 40 While the XP values in Table 4–18 work well in most cases, sometimes they might not account for the effects of creatures’ special abilities when facing a party of a drastically different level. For instance, a ghost mage could prove too much for 5th-level PCs with its incorporeality, flight, and high-level spells, even though it’s outnumbered. ",
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