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- {
- "breadcrumbs": [
- "Secrets of Crafting",
- "Nature Crafting",
- "Gardens of Wonder"
- ],
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- "id": "rules-1941",
- "markdown": "<title level=\"1\" right=\"Rules\">[Additional Materials](/Rules.aspx?ID=1941)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhile many materials are covered by the Core Rulebook, some relatively mundane crafting materials not fully described there can be appropriate for use in weapons and armor produced from gardens or similar nature-oriented sources. Materials made from alchemically nurtured oozes (as described in [Ooze Farms](/Rules.aspx?ID=1938) on the previous page) can be as strong as iron or might emulate more fragile materials like [bone](/Equipment.aspx?ID=2358) and [stone](/Equipment.aspx?ID=2359). Bone and stone aren't [precious](/Traits.aspx?ID=131) materials, and as such don't impact the number or type of runes that can be placed on a weapon or suit of armor crafted from them.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Variant Materials</title>\r\n\r\nMany weapons traditionally made from wood or metal might be made from alternative materials instead, covering the gamut from stone and ice to more esoteric materials like refined essence of ooze. For most campaigns, metal weapons can be treated as interchangeable with weapons made from these alternative materials without requiring significant changes or adjustments. Armors should generally not be crafted from materials other than those they are presented as being made from, since accessibility to stone and wooden armors directly affects the balance and progression of various classes. Rather than allowing a character to craft a suit of [full plate](/Armor.aspx?ID=13) from a non-metallic material, direct the character towards the non-metallic armors presented [here](/equipment/armor).\n\n GMs looking to add a greater sense of differentiation between weapons and armor made from nonstandard materials can find the statistics for differing materials [here](/equipment/materials), particularly the statistics for [bone](/Equipment.aspx?ID=2358) and [stone](/Equipment.aspx?ID=2359) equipment. Generally, this shouldn’t significantly change the price of the crafted item (particularly for magic weapons) as long as you are sticking to basic materials. While a stone sword might be slightly more fragile than an iron sword, it’s also less prone to damage from effects like a [_rusting grasp_](/Spells.aspx?ID=711) spell or the predations of a [rust monster](/Monsters.aspx?ID=354).\r\n</aside>",
- "name": "Additional Materials",
- "next_link": {
- "label": "Story-Based Crafting",
- "url": "/Rules.aspx?ID=1957"
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- "previous_link": {
- "label": "A Garden by Any Other Name",
- "url": "/Rules.aspx?ID=1935"
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- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>\r\n\r\nSecrets of Crafting / Nature Crafting / Gardens of Wonder\r\n</additional-info>",
- "source": [
- "Treasure Vault"
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- "source_raw": [
- "Treasure Vault pg. 169"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 169 <sup>1.1</sup></row>",
- "speed": {},
- "text": " Additional Materials Source Treasure Vault pg. 169 1.1 While many materials are covered by the Core Rulebook, some relatively mundane crafting materials not fully described there can be appropriate for use in weapons and armor produced from gardens or similar nature-oriented sources. Materials made from alchemically nurtured oozes (as described in Ooze Farms on the previous page) can be as strong as iron or might emulate more fragile materials like bone and stone. Bone and stone aren't precious materials, and as such don't impact the number or type of runes that can be placed on a weapon or suit of armor crafted from them. Variant Materials Many weapons traditionally made from wood or metal might be made from alternative materials instead, covering the gamut from stone and ice to more esoteric materials like refined essence of ooze. For most campaigns, metal weapons can be treated as interchangeable with weapons made from these alternative materials without requiring significant changes or adjustments. Armors should generally not be crafted from materials other than those they are presented as being made from, since accessibility to stone and wooden armors directly affects the balance and progression of various classes. Rather than allowing a character to craft a suit of full plate from a non-metallic material, direct the character towards the non-metallic armors presented here. GMs looking to add a greater sense of differentiation between weapons and armor made from nonstandard materials can find the statistics for differing materials here, particularly the statistics for bone and stone equipment. Generally, this shouldn’t significantly change the price of the crafted item (particularly for magic weapons) as long as you are sticking to basic materials. While a stone sword might be slightly more fragile than an iron sword, it’s also less prone to damage from effects like a rusting grasp spell or the predations of a rust monster. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1941",
- "weakness": {}
- }
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