| 12345678910111213141516171819202122232425262728293031323334353637 |
- {
- "breadcrumbs": [
- "Chapter 9: Playing the Game",
- "Encounter Mode"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-441",
- "markdown": "<title level=\"1\" right=\"Rules\">[Activities in Encounters](/Rules.aspx?ID=441)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nActivities that take longer than a turn can’t normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Activities in Encounters",
- "next_link": {
- "label": "Reactions in Encounters",
- "url": "/Rules.aspx?ID=442"
- },
- "previous_link": {
- "label": "Basic Actions",
- "url": "/Rules.aspx?ID=439"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / Encounter Mode\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 472"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 472 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Activities in Encounters Source Core Rulebook pg. 472 4.0 Activities that take longer than a turn can’t normally be performed during an encounter. Spells with a casting time of 1 minute or more are a common example of this, as are several skill actions. When you commit to an activity during your turn in an encounter, you commit to spending all of the actions it requires. If the activity gets interrupted partway through, you lose all of the actions you would have spent on that activity. Activities are described in full on page 461. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=441",
- "weakness": {}
- }
|