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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Building Items",
- "Item Effects",
- "Special Abilities"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1060",
- "markdown": "<title level=\"1\" right=\"Rules\">[Activation Abilities](/Rules.aspx?ID=1060)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 83</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWatch out when picking the number of actions an activation takes! A 1-action activation that casts a spell with a 2-action casting time is drastically more powerful in an encounter than an item with a 2-action activation would be. An item like that is typically much higher level, and it works best with “helper” spells or ones with limited utility rather than offensive spells. The safest bet is to use the same number of actions the spell normally takes to cast.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Activation Abilities",
- "next_link": {
- "label": "Scaling out of Usefulness",
- "url": "/Rules.aspx?ID=1061"
- },
- "previous_link": {
- "label": "Constant Abilities",
- "url": "/Rules.aspx?ID=1059"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 83</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Item Effects / Special Abilities\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 83"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 83</row>",
- "speed": {},
- "text": " Activation Abilities Source Gamemastery Guide pg. 83 Watch out when picking the number of actions an activation takes! A 1-action activation that casts a spell with a 2-action casting time is drastically more powerful in an encounter than an item with a 2-action activation would be. An item like that is typically much higher level, and it works best with “helper” spells or ones with limited utility rather than offensive spells. The safest bet is to use the same number of actions the spell normally takes to cast. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1060",
- "weakness": {}
- }
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