Acting in Concert.json 2.7 KB

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  1. {
  2. "breadcrumbs": [
  3. "Gears Equipment",
  4. "Siege Weapons",
  5. "Portable Siege Weapons"
  6. ],
  7. "breadcrumbs_spa": [],
  8. "category": "rules",
  9. "exclude_from_search": false,
  10. "id": "rules-1629",
  11. "markdown": "<title level=\"1\" right=\"Rules\">[Acting in Concert](/Rules.aspx?ID=1629)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nBecause portable siege weapons require coordination, operating one requires following a crew leader. The rest of the crew must [Ready](/Actions.aspx?ID=82) an action to be taken when the crew leader calls to attack with the siege weapon. The siege weapon's special activity lists what action they need to Ready. For example, all of the crew operating a battering ram—except the crew leader—need to Ready to Stride. Each portable siege weapon has a special activity the crew leader can take if all the rest of the crew have Readied the necessary action. The number of actions it requires and the other specifics can vary greatly depending on what it takes to operate the weapon. It typically requires the crew leader to make a Strike.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Acting in Concert",
  13. "next_link": {
  14. "label": "Striking",
  15. "url": "/Rules.aspx?ID=1630"
  16. },
  17. "previous_link": {
  18. "label": "Mounted Siege Weapons",
  19. "url": "/Rules.aspx?ID=1623"
  20. },
  21. "rarity": "common",
  22. "release_date": "2021-10-13",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 73</row>\r\n\r\nGears Equipment / Siege Weapons / Portable Siege Weapons\r\n</additional-info>",
  25. "source": [
  26. "Guns & Gears"
  27. ],
  28. "source_raw": [
  29. "Guns & Gears pg. 73"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 73</row>",
  33. "speed": {},
  34. "text": " Acting in Concert Source Guns &amp; Gears pg. 73 Because portable siege weapons require coordination, operating one requires following a crew leader. The rest of the crew must Ready an action to be taken when the crew leader calls to attack with the siege weapon. The siege weapon's special activity lists what action they need to Ready. For example, all of the crew operating a battering ram—except the crew leader—need to Ready to Stride. Each portable siege weapon has a special activity the crew leader can take if all the rest of the crew have Readied the necessary action. The number of actions it requires and the other specifics can vary greatly depending on what it takes to operate the weapon. It typically requires the crew leader to make a Strike. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=1629",
  37. "weakness": {}
  38. }