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- {
- "ac": 43,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 41 (expert) at four different junctions to jam all the saw blade’s possible paths, preventing it from traveling through the room",
- "exclude_from_search": false,
- "fortitude_save": 32,
- "hardness": 30,
- "hardness_raw": "30",
- "hazard_type": "Trap",
- "hp": 120,
- "hp_raw": "120 (60) per junction",
- "id": "hazard-17",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 19,
- "markdown": "<title level=\"1\" right=\"Hazard 19\" pfs=\"\">[Vorpal Executioner](/Hazards.aspx?ID=17)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 43 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 41 (expert) at four different junctions to jam all the saw blade’s possible paths, preventing it from traveling through the room\n\n<column gap=\"tiny\">\r\n\r\n**AC** 43, **Fort** +32, **Ref** +32\r\n\r\n**Hardness**\r\n30\r\n\r\n**HP**\r\n120 (60) per junction\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Total Decapitation** <actions string=\"Reaction\" /> **Trigger** A creature attempts to exit the room. **Effect** The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.<br /> **Melee** saw blade +40 ([deadly d12](/Traits.aspx?ID=174), [death](/Traits.aspx?ID=40)), **Damage** 6d12+25 slashing plus decapitation; no multiple attack penalty<br /> **Decapitation** On a critical hit, a target must succeed at a DC 39 Fortitude save or be decapitated, dying instantly unless it can survive without a head.\n\n---\r\n**Reset**\r\nThe trap resets over the course of the round and can be triggered again 1 round later.",
- "name": "Vorpal Executioner",
- "rarity": "common",
- "reflex_save": 32,
- "release_date": "2019-08-01",
- "reset": "The trap resets over the course of the round and can be triggered again 1 round later.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 525"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "DC 43 (expert)",
- "summary": "A wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.",
- "summary_markdown": "A wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within.",
- "text": " Vorpal Executioner Source Core Rulebook pg. 525 4.0 Complexity Simple A wickedly sharp saw blade descends and travels along grooves in a complex path throughout the room, attempting to decapitate everyone within. --- Stealth DC 43 (expert) Disable Thievery DC 41 (expert) at four different junctions to jam all the saw blade’s possible paths, preventing it from traveling through the room AC 43, Fort +32, Ref +32 Hardness 30 HP 120 (60) per junction Immunities critical hits, object immunities, precision damage Total Decapitation Reaction Trigger A creature attempts to exit the room. Effect The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets. Melee saw blade +40 (deadly d12, death), Damage 6d12+25 slashing plus decapitation; no multiple attack penalty Decapitation On a critical hit, a target must succeed at a DC 39 Fortitude save or be decapitated, dying instantly unless it can survive without a head. --- Reset The trap resets over the course of the round and can be triggered again 1 round later.",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=17",
- "weakness": {}
- }
|