Void Garden.json 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. {
  2. "ac": 36,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "DC 33 Thievery (master) or DC 35 Nature (master) to discern a hairline fracture that, when struck, shatters a crystal to dust",
  7. "exclude_from_search": false,
  8. "fortitude_save": 28,
  9. "hardness": 22,
  10. "hardness_raw": "22 Crystal Hardness",
  11. "hazard_type": "Environmental",
  12. "hp": 92,
  13. "hp_raw": "92 (BT 46)",
  14. "id": "hazard-265",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities (except positive )",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities (except [positive](/Traits.aspx?ID=128)), precision damage",
  21. "level": 14,
  22. "markdown": "<title level=\"1\" right=\"Hazard 14\" pfs=\"\">[Void Garden](/Hazards.aspx?ID=265)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 48</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nSix eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.\r\n\r\n---\r\n\r\n**Stealth**\r\n+28 (master)\r\n\r\n**Disable**\r\nDC 33 **Thievery** (master) or DC 35 [Nature](/Skills.aspx?ID=10) (master) to discern a hairline fracture that, when struck, shatters a crystal to dust\n\n<column gap=\"tiny\">\r\n\r\n**AC** 36, **Fort** +28, **Ref** +22\r\n\r\n**Crystal Hardness**\r\n22\r\n\r\n**Crystal HP**\r\n92 (BT 46)\r\n\r\n**Immunities**\r\ncritical hits, object immunities (except [positive](/Traits.aspx?ID=128)), precision damage\r\n\r\n**Weaknesses**\r\npositive 15\n\n</column>\r\n\r\n**Negative Energy Pulse** <actions string=\"Reaction\" /> ([attack](/Traits.aspx?ID=15)) **Trigger** A living creature enters the circular portion of area D4, or a crystal takes damage from any source; **Effect** The void garden creates a pulse of negative energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 Fortitude save. The trap then rolls initiative.\r\n\r\n**Critical Success** The creature is unaffected<br />\r\n**Success** The creature takes 5d6 negative damage.<br />\r\n**Failure** The creature takes 8d6 negative damage and is [drained 1](/Conditions.aspx?ID=10).<br />\r\n**Critical Failure** The creature takes 16d6 negative damage and is drained 2.\r\n\r\n---\r\n**Routine**\r\n(6 actions) The void garden's crystals each use an action to fire a void ray, a beam of destructive dark purple energy, at a random living creature in the room or in visible reach through the open doorway (the crystals don't fire at living targets on the balcony in area D6c). A single creature can be targeted only once per round by a void ray. The void garden loses one action for each crystal that is disarmed or destroyed.\n\n **Ranged** <actions string=\"Single Action\" /> void ray +29 (negative, range 120 feet), **Damage** 3d10 negative plus [drained 1](/Conditions.aspx?ID=10) (this drained value stacks with that caused by other void rays or the hazard's Negative Energy Pulse, to a maximum of drained 5).\r\n\r\n---\r\n**Reset**\r\nThe void garden deactivates 1 round after all living targets leave the area but resets immediately thereafter.",
  23. "name": "Void Garden",
  24. "rarity": "common",
  25. "reflex_save": 22,
  26. "release_date": "2022-10-26",
  27. "reset": "The void garden deactivates 1 round after all living targets leave the area but resets immediately thereafter.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 48</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSix eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures …\r\n</summary>",
  30. "source": [
  31. "Pathfinder #184: The Ghouls Hunger"
  32. ],
  33. "source_raw": [
  34. "Pathfinder #184: The Ghouls Hunger pg. 48"
  35. ],
  36. "source_category": "Adventure Paths",
  37. "source_group": "Blood Lords",
  38. "source_markdown": "<row gap=\"tiny\">[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 48</row>",
  39. "speed": {},
  40. "stealth": "+28 (master)",
  41. "summary": "Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures …",
  42. "summary_markdown": "Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures …",
  43. "text": " Void Garden Source Pathfinder #184: The Ghouls Hunger pg. 48 Complexity Complex Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room. --- Stealth +28 (master) Disable DC 33 Thievery (master) or DC 35 Nature (master) to discern a hairline fracture that, when struck, shatters a crystal to dust AC 36, Fort +28, Ref +22 Crystal Hardness 22 Crystal HP 92 (BT 46) Immunities critical hits, object immunities (except positive), precision damage Weaknesses positive 15 Negative Energy Pulse Reaction (attack) Trigger A living creature enters the circular portion of area D4, or a crystal takes damage from any source; Effect The void garden creates a pulse of negative energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a DC 34 Fortitude save. The trap then rolls initiative. Critical Success The creature is unaffected Success The creature takes 5d6 negative damage. Failure The creature takes 8d6 negative damage and is drained 1. Critical Failure The creature takes 16d6 negative damage and is drained 2. --- Routine (6 actions) The void garden's crystals each use an action to fire a void ray, a beam of destructive dark purple energy, at a random living creature in the room or in visible reach through the open doorway (the crystals don't fire at living targets on the balcony in area D6c). A single creature can be targeted only once per round by a void ray. The void garden loses one action for each crystal that is disarmed or destroyed. Ranged Single Action void ray +29 (negative, range 120 feet), Damage 3d10 negative plus drained 1 (this drained value stacks with that caused by other void rays or the hazard's Negative Energy Pulse, to a maximum of drained 5). --- Reset The void garden deactivates 1 round after all living targets leave the area but resets immediately thereafter.",
  44. "trait": [
  45. "Complex",
  46. "Environmental"
  47. ],
  48. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62)",
  49. "trait_raw": [
  50. "Complex",
  51. "Environmental"
  52. ],
  53. "type": "Hazard",
  54. "url": "/Hazards.aspx?ID=265",
  55. "weakness": {
  56. "positive": 15
  57. },
  58. "weakness_markdown": "positive 15",
  59. "weakness_raw": "positive 15"
  60. }