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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 48 Arcana , Nature , Occultism , or Religion (master) four times on the Fiendflame Cage to calm it through ritual incantations",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-321",
- "level": 20,
- "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Unstable Fiendfire Cage](/Hazards.aspx?ID=321)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 50</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThe _Fiendflame Cage_ is uncontrolled, releasing holy light and hellfire in the area.\r\n\r\n---\r\n\r\n**Stealth**\r\n+48 (legendary)\r\n\r\n**Disable**\r\nDC 48 [Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10), [Occultism](/Skills.aspx?ID=11), or [Religion](/Skills.aspx?ID=13) (master) four times on the _Fiendflame Cage_ to calm it through ritual incantations\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Smite** <actions string=\"Reaction\" /> ([divine](/Traits.aspx?ID=48), [evil](/Traits.aspx?ID=64), [evocation](/Equipment.aspx?ID=1671), [good](/Traits.aspx?ID=83), [lawful](/Traits.aspx?ID=99)) **Trigger** A creature enters the area; **Effect** The triggering creature is exposed to the _Fiendflame Cage's_ clashing energies. The triggering creature takes 8d6 lawful damage, 4d6 good damage, and 4d6 evil damage (DC 47 [basic](/Rules.aspx?ID=329) Fortitude save). The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(2 actions) On its initiative, the _Fiendflame Cage_ uses 1 action to release a wave of hellfire, dealing 2d10+12 evil damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 [basic](/Rules.aspx?ID=329) Reflex save). The _Fiendflame Cage_ uses its second action to release a wave of holy light, dealing 2d10+12 good damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n---\r\n**Reset**\r\nThe trap resets after 24 hours.",
- "name": "Unstable Fiendfire Cage",
- "rarity": "unique",
- "release_date": "2022-12-14",
- "reset": "The trap resets after 24 hours.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 50</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Fiendflame Cage is uncontrolled, releasing holy light and hellfire in the area.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 50"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 50</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "+48 (legendary)",
- "summary": "The Fiendflame Cage is uncontrolled, releasing holy light and hellfire in the area.",
- "summary_markdown": "The Fiendflame Cage is uncontrolled, releasing holy light and hellfire in the area.",
- "text": " Unstable Fiendfire Cage Source Pathfinder #186: Ghost King's Rage pg. 50 Complexity Complex The Fiendflame Cage is uncontrolled, releasing holy light and hellfire in the area. --- Stealth +48 (legendary) Disable DC 48 Arcana, Nature, Occultism, or Religion (master) four times on the Fiendflame Cage to calm it through ritual incantations Smite Reaction (divine, evil, evocation, good, lawful) Trigger A creature enters the area; Effect The triggering creature is exposed to the Fiendflame Cage's clashing energies. The triggering creature takes 8d6 lawful damage, 4d6 good damage, and 4d6 evil damage (DC 47 basic Fortitude save). The trap then rolls initiative. --- Routine (2 actions) On its initiative, the Fiendflame Cage uses 1 action to release a wave of hellfire, dealing 2d10+12 evil damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex save). The Fiendflame Cage uses its second action to release a wave of holy light, dealing 2d10+12 good damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex save). --- Reset The trap resets after 24 hours.",
- "trait": [
- "Complex",
- "Divine",
- "Magical",
- "Trap",
- "Unique"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Divine](/Traits.aspx?ID=48), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Complex",
- "Divine",
- "Magical",
- "Trap",
- "Unique"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=321",
- "weakness": {}
- }
|