Trapped Portcullis.json 5.6 KB

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  1. {
  2. "ac": 30,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "DC 33 (master) to disable the trigger that causes the portcullises to drop",
  7. "exclude_from_search": false,
  8. "fortitude_save": 24,
  9. "hardness": 18,
  10. "hardness_raw": "18 Portcullis Hardness",
  11. "hazard_type": "Trap",
  12. "hp": 72,
  13. "hp_raw": "72 (BT 36)",
  14. "id": "hazard-292",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 11,
  22. "markdown": "<title level=\"1\" right=\"Hazard 11\" pfs=\"\">[Trapped Portcullis](/Hazards.aspx?ID=292)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 387</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nTwo portcullises drop down to block progress through this area.\r\n\r\n---\r\n\r\n**Stealth**\r\nD 36 (master)\r\n\r\n**Disable**\r\nDC 33 (master) to disable the trigger that causes the portcullises to drop\n\n<column gap=\"tiny\">\r\n\r\n**AC** 30, **Fort** +24, **Ref** +18\r\n\r\n**Portcullis Hardness**\r\n18\r\n\r\n**Portcullis HP**\r\n72 (BT 36)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Drop from Ceiling** <actions string=\"Reaction\" /> **Trigger** A character enters a square between the two portcullises; **Effect** Both portcullises drop from the ceiling; attempting to lift one requires a DC 30 Athletics check to [Force Open](/Actions.aspx?ID=34). When the portcullises drop, creatures in adjacent squares must attempt a DC 30 Reflex save.\r\n\r\n**Critical Success** The creature is unharmed and can take a [Step](/Actions.aspx?ID=87) as a reaction to move to an adjacent square.<br />\r\n**Success** As critical success, but the creature takes a glancing blow from the falling portcullis for 2d12+15 bludgeoning damage.<br />\r\n**Failure** The creature is struck by the falling portcullis for 4d12+30 bludgeoning damage and is knocked [prone](/Conditions.aspx?ID=31) in their square.<br />\r\n**Critical Failure** The creature is struck by the falling portcullis for 6d12+45 bludgeoning damage, is knocked prone, and is [immobilized](/Conditions.aspx?ID=24) by the portcullis as it pins them to the ground until they can [Escape](/Actions.aspx?ID=79) or [Force Open](/Actions.aspx?ID=34) the portcullis (DC 30).\n\n---\r\n**Reset**\r\nThe trap can be manually reset with a 10-minute Manipulate activity performed in the hallways to the east or west of this area, as long as neither portcullis is broken or destroyed.",
  23. "name": "Trapped Portcullis",
  24. "rarity": "common",
  25. "reflex_save": 18,
  26. "release_date": "2022-10-26",
  27. "reset": "The trap can be manually reset with a 10-minute Manipulate activity performed in the hallways to the east or west of this area, as long as neither portcullis is broken or destroyed.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 387</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTwo portcullises drop down to block progress through this area.\r\n</summary>",
  30. "source": [
  31. "Kingmaker Adventure Path"
  32. ],
  33. "source_raw": [
  34. "Kingmaker Adventure Path pg. 387"
  35. ],
  36. "source_category": "Adventure Paths",
  37. "source_group": "Kingmaker",
  38. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 387</row>",
  39. "speed": {},
  40. "stealth": "D 36 (master)",
  41. "summary": "Two portcullises drop down to block progress through this area.",
  42. "summary_markdown": "Two portcullises drop down to block progress through this area.",
  43. "text": " Trapped Portcullis Source Kingmaker Adventure Path pg. 387 Complexity Simple Two portcullises drop down to block progress through this area. --- Stealth D 36 (master) Disable DC 33 (master) to disable the trigger that causes the portcullises to drop AC 30, Fort +24, Ref +18 Portcullis Hardness 18 Portcullis HP 72 (BT 36) Immunities critical hits, object immunities, precision damage Drop from Ceiling Reaction Trigger A character enters a square between the two portcullises; Effect Both portcullises drop from the ceiling; attempting to lift one requires a DC 30 Athletics check to Force Open. When the portcullises drop, creatures in adjacent squares must attempt a DC 30 Reflex save. Critical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square. Success As critical success, but the creature takes a glancing blow from the falling portcullis for 2d12+15 bludgeoning damage. Failure The creature is struck by the falling portcullis for 4d12+30 bludgeoning damage and is knocked prone in their square. Critical Failure The creature is struck by the falling portcullis for 6d12+45 bludgeoning damage, is knocked prone, and is immobilized by the portcullis as it pins them to the ground until they can Escape or Force Open the portcullis (DC 30). --- Reset The trap can be manually reset with a 10-minute Manipulate activity performed in the hallways to the east or west of this area, as long as neither portcullis is broken or destroyed.",
  44. "trait": [
  45. "Mechanical",
  46. "Trap"
  47. ],
  48. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  49. "trait_raw": [
  50. "Mechanical",
  51. "Trap"
  52. ],
  53. "type": "Hazard",
  54. "url": "/Hazards.aspx?ID=292",
  55. "weakness": {}
  56. }