Trapped Elevator.json 4.3 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "Thievery DC 18 (trained) to lock the releasing mechanisms in place, or Crafting DC 20 to rig additional supports for the cauldron (this activity requires 10 minutes of work)",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-249",
  9. "level": 2,
  10. "markdown": "<title level=\"1\" right=\"Hazard 2\" pfs=\"\">[Trapped Elevator](/Hazards.aspx?ID=249)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 54</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nAn oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 18 (trained) to lock the releasing mechanisms in place, or [Crafting](/Skills.aspx?ID=4) DC 20 to rig additional supports for the cauldron (this activity requires 10 minutes of work)\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Release the Cauldron** <actions string=\"Reaction\" /> **Trigger** More than one Medium or more than two Small creatures are inside the cauldron when it is activated to lower; **Effect** The cauldron releases from its anchor points on the chains and drops 30 feet to area E1; any creatures within take 15 points of bludgeoning damage in the fall. A creature can attempt to [Grab an Edge](/Actions.aspx?ID=95) to avoid falling by clinging to a chain.\n\n---\r\n**Reset**\r\nCreatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually",
  11. "name": "Trapped Elevator",
  12. "rarity": "uncommon",
  13. "release_date": "2022-10-26",
  14. "reset": "Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 54</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded.\r\n</summary>",
  17. "source": [
  18. "Crown of the Kobold King"
  19. ],
  20. "source_raw": [
  21. "Crown of the Kobold King pg. 54"
  22. ],
  23. "source_category": "Adventures",
  24. "source_group": "Crown of the Kobold King",
  25. "source_markdown": "<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 54</row>",
  26. "speed": {},
  27. "spoilers": "Crown of the Kobold King",
  28. "stealth": "DC 18 (expert)",
  29. "summary": "An oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded.",
  30. "summary_markdown": "An oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded.",
  31. "text": " Trapped Elevator Source Crown of the Kobold King pg. 54 Complexity Simple An oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded. --- Stealth DC 18 (expert) Disable Thievery DC 18 (trained) to lock the releasing mechanisms in place, or Crafting DC 20 to rig additional supports for the cauldron (this activity requires 10 minutes of work) Release the Cauldron Reaction Trigger More than one Medium or more than two Small creatures are inside the cauldron when it is activated to lower; Effect The cauldron releases from its anchor points on the chains and drops 30 feet to area E1; any creatures within take 15 points of bludgeoning damage in the fall. A creature can attempt to Grab an Edge to avoid falling by clinging to a chain. --- Reset Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually",
  32. "trait": [
  33. "Mechanical",
  34. "Trap",
  35. "Uncommon"
  36. ],
  37. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
  38. "trait_raw": [
  39. "Mechanical",
  40. "Trap",
  41. "Uncommon"
  42. ],
  43. "type": "Hazard",
  44. "url": "/Hazards.aspx?ID=249",
  45. "weakness": {}
  46. }