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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "Three DC 48 Thievery (legendary) or DC 48 Occultism (master) checks to mend the time rift.",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-320",
- "level": 20,
- "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Time Rift](/Hazards.aspx?ID=320)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 47</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA time rift focused on the sundial causes time to pass erratically for all creatures in the area.\r\n\r\n---\r\n\r\n**Stealth**\r\n+42 (master)\r\n\r\n**Disable**\r\nThree DC 48 [Thievery](/Skills.aspx?ID=17) (legendary) or DC 48 [Occultism](/Skills.aspx?ID=11) (master) checks to mend the time rift.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Pause** <actions string=\"Reaction\" /> ([incapacitation](/Traits.aspx?ID=93)) **Trigger** A creature enters the area; **Effect** The triggering creature becomes temporarily unmoored from time, becoming [stunned 3](/Conditions.aspx?ID=36). If the creature succeeds at a DC 47 Will save, they reduce this to stunned 1. The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(1 action) On its initiative, the time rift alters each creature's timeline. Each creature in the area rolls a 1d4 to randomly determine the effect on them. <ol><li>The creature becomes [slowed 1](/Conditions.aspx?ID=35) for 1 round.</li><li>The creature is unaffected.</li><li>The creature is affected erratically by time; they're concealed for 1 round.</li><li>The creature becomes [quickened 1](/Conditions.aspx?ID=32) for 1 round</li></ol>.",
- "name": "Time Rift",
- "rarity": "rare",
- "release_date": "2022-12-14",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 47</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA time rift focused on the sundial causes time to pass erratically for all creatures in the area.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 47"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 47</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "+42 (master)",
- "summary": "A time rift focused on the sundial causes time to pass erratically for all creatures in the area.",
- "summary_markdown": "A time rift focused on the sundial causes time to pass erratically for all creatures in the area.",
- "text": " Time Rift Source Pathfinder #186: Ghost King's Rage pg. 47 Complexity Complex A time rift focused on the sundial causes time to pass erratically for all creatures in the area. --- Stealth +42 (master) Disable Three DC 48 Thievery (legendary) or DC 48 Occultism (master) checks to mend the time rift. Pause Reaction (incapacitation) Trigger A creature enters the area; Effect The triggering creature becomes temporarily unmoored from time, becoming stunned 3. If the creature succeeds at a DC 47 Will save, they reduce this to stunned 1. The trap then rolls initiative. --- Routine (1 action) On its initiative, the time rift alters each creature's timeline. Each creature in the area rolls a 1d4 to randomly determine the effect on them. The creature becomes slowed 1 for 1 round. The creature is unaffected. The creature is affected erratically by time; they're concealed for 1 round. The creature becomes quickened 1 for 1 round .",
- "trait": [
- "Complex",
- "Magical",
- "Rare",
- "Trap"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Complex",
- "Magical",
- "Rare",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=320",
- "weakness": {}
- }
|