Thalassophobic Pool.json 4.9 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 32 (master) Diplomacy or Deception to quell the fear and calm the pool or DC 35 Intimidation to give the pool something worse to fear; three successes required.",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-195",
  9. "level": 12,
  10. "markdown": "<title level=\"1\" right=\"Hazard 12\" pfs=\"\">[Thalassophobic Pool](/Hazards.aspx?ID=195)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 212</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThe pool sucks in creatures that fall into it, making them sink into its endless depths.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 25 (trained)\r\n\r\n**Disable**\r\nDC 32 (master) [Diplomacy](/Skills.aspx?ID=6) or [Deception](/Skills.aspx?ID=5) to quell the fear and calm the pool or DC 35 [Intimidation](/Skills.aspx?ID=7) to give the pool something worse to fear; three successes required.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Downpour** <actions string=\"Reaction\" /> **Trigger** A creature falls into the pool; **Effect** More water pours forth from the chalice. Creatures in the pool become clumsy 1, and they can't decrease their clumsy condition so long as they remain in the pool. The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(3 actions) Water from the chalice increases the depth of the water by 10 feet for each action. Each time this happens, creatures in the pool are pushed 10 feet down and take 1d6 bludgeoning damage. As the pool has no bottom, creatures in it can fall down indefinitely; they must [Swim](/Actions.aspx?ID=39) up to avoid drowning, but the water is especially choppy, so the [Athletics](/Skills.aspx?ID=3) DC is 25. The pool never overflows. Each successful check to Disable reduces the pool's actions by 1, and once the pool is completely Disabled, the water becomes still and the Athletics DC to Swim becomes 10.\r\n\r\n---\r\n**Reset**\r\nThe trap resets once there are no moving creatures in it.",
  11. "name": "Thalassophobic Pool",
  12. "rarity": "common",
  13. "release_date": "2022-07-27",
  14. "reset": "The trap resets once there are no moving creatures in it.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 212</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe pool sucks in creatures that fall into it, making them sink into its endless depths.\r\n</summary>",
  17. "source": [
  18. "Dark Archive"
  19. ],
  20. "source_raw": [
  21. "Dark Archive pg. 212"
  22. ],
  23. "source_category": "Rulebooks",
  24. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 212</row>",
  25. "speed": {},
  26. "stealth": "DC 25 (trained)",
  27. "summary": "The pool sucks in creatures that fall into it, making them sink into its endless depths.",
  28. "summary_markdown": "The pool sucks in creatures that fall into it, making them sink into its endless depths.",
  29. "text": " Thalassophobic Pool Source Dark Archive pg. 212 Complexity Complex The pool sucks in creatures that fall into it, making them sink into its endless depths. --- Stealth DC 25 (trained) Disable DC 32 (master) Diplomacy or Deception to quell the fear and calm the pool or DC 35 Intimidation to give the pool something worse to fear; three successes required. Downpour Reaction Trigger A creature falls into the pool; Effect More water pours forth from the chalice. Creatures in the pool become clumsy 1, and they can't decrease their clumsy condition so long as they remain in the pool. The trap then rolls initiative. --- Routine (3 actions) Water from the chalice increases the depth of the water by 10 feet for each action. Each time this happens, creatures in the pool are pushed 10 feet down and take 1d6 bludgeoning damage. As the pool has no bottom, creatures in it can fall down indefinitely; they must Swim up to avoid drowning, but the water is especially choppy, so the Athletics DC is 25. The pool never overflows. Each successful check to Disable reduces the pool's actions by 1, and once the pool is completely Disabled, the water becomes still and the Athletics DC to Swim becomes 10. --- Reset The trap resets once there are no moving creatures in it.",
  30. "trait": [
  31. "Complex",
  32. "Magical",
  33. "Trap"
  34. ],
  35. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  36. "trait_raw": [
  37. "Complex",
  38. "Magical",
  39. "Trap"
  40. ],
  41. "type": "Hazard",
  42. "url": "/Hazards.aspx?ID=195",
  43. "weakness": {}
  44. }