Summoning Rune.json 5.1 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 18 Perception to notice the trap's magic and avoid stepping on the floor outside the circle, followed by DC 21 Thievery (trained) to break the circle or dispel magic (3rd level; counteract DC 23) to counteract the rune",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-373",
  9. "level": 5,
  10. "markdown": "<title level=\"1\" right=\"Hazard 5\" pfs=\"\">[Summoning Rune](/Hazards.aspx?ID=373)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 51, [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 40</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA summoning circle inlaid into the room's floor detects living creatures and summons a violent [devil](/MonsterFamilies.aspx?ID=30).\r\n\r\n---\r\n\r\n**Stealth**\r\n+11 (trained)\r\n\r\n**Disable**\r\nDC 18 Perception to notice the trap's magic and avoid stepping on the floor outside the circle, followed by DC 21 [Thievery](/Skills.aspx?ID=17) (trained) to break the circle or [_dispel magic_](/Spells.aspx?ID=78) (3rd level; [counteract](/Rules.aspx?ID=371) DC 23) to counteract the rune\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Summon Devil** <actions string=\"Reaction\" /> ([arcane](/Traits.aspx?ID=11), [conjuration](/Traits.aspx?ID=33), summon) **Trigger** A living creature steps on any part of the floor not enclosed by the summoning circle; **Effect** One round after a creature touches the triggering area, the door to the room slams shut and locks (two DC 20 Thievery checks to pick) and a [barbazu](/Monsters.aspx?ID=110) devil appears in the summoning circle. The devil rolls initiative and remains for 3d6 rounds, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires. The summoned devil can use 3 actions each round and can use reactions, unlike most [summoned](/Traits.aspx?ID=154) creatures.\n\n---\r\n**Reset**\r\nThe trap resets each day at dawn.",
  11. "name": "Summoning Rune",
  12. "rarity": "common",
  13. "release_date": "2020-07-30",
  14. "reset": "The trap resets each day at dawn.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 51, [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 40</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA summoning circle inlaid into the room's floor detects living creatures and summons a violent devil .\r\n</summary>",
  17. "source": [
  18. "Pathfinder #157: Devil at the Dreaming Palace"
  19. ],
  20. "source_raw": [
  21. "Pathfinder #157: Devil at the Dreaming Palace pg. 51"
  22. ],
  23. "source_category": "Adventure Paths",
  24. "source_group": "Agents of Edgewatch",
  25. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 51, [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 40</row>",
  26. "speed": {},
  27. "stealth": "+11 (trained)",
  28. "summary": "A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil .",
  29. "summary_markdown": "A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil .",
  30. "text": " Summoning Rune Source Pathfinder #157: Devil at the Dreaming Palace pg. 51, Pathfinder #181: Zombie Feast pg. 40 Complexity Complex A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil. --- Stealth +11 (trained) Disable DC 18 Perception to notice the trap's magic and avoid stepping on the floor outside the circle, followed by DC 21 Thievery (trained) to break the circle or dispel magic (3rd level; counteract DC 23) to counteract the rune Summon Devil Reaction (arcane, conjuration, summon) Trigger A living creature steps on any part of the floor not enclosed by the summoning circle; Effect One round after a creature touches the triggering area, the door to the room slams shut and locks (two DC 20 Thievery checks to pick) and a barbazu devil appears in the summoning circle. The devil rolls initiative and remains for 3d6 rounds, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires. The summoned devil can use 3 actions each round and can use reactions, unlike most summoned creatures. --- Reset The trap resets each day at dawn.",
  31. "trait": [
  32. "Complex",
  33. "Magical",
  34. "Trap"
  35. ],
  36. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  37. "trait_raw": [
  38. "Complex",
  39. "Magical",
  40. "Trap"
  41. ],
  42. "type": "Hazard",
  43. "url": "/Hazards.aspx?ID=373",
  44. "weakness": {}
  45. }