Suffering Xulgaths.json 6.8 KB

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  1. {
  2. "ac": 39,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "DC 42 Religion (master) or DC 42 Occultism (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.",
  7. "exclude_from_search": false,
  8. "fortitude_save": 27,
  9. "hazard_type": "Haunt",
  10. "hp": 24,
  11. "hp_raw": "24 per spirit",
  12. "id": "hazard-239",
  13. "immunity": [
  14. "death effects",
  15. "disease",
  16. "paralyzed",
  17. "poison",
  18. "precision",
  19. "unconscious"
  20. ],
  21. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  22. "level": 16,
  23. "markdown": "<title level=\"1\" right=\"Hazard 16\" pfs=\"\">[Suffering Xulgaths](/Hazards.aspx?ID=239)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 22</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThe shadows of four xulgaths endlessly relive their deaths at the hands of the [wendigos](/Monsters.aspx?ID=409) and their clutchmates.\r\n\r\n---\r\n\r\n**Stealth**\r\n+26 (expert) to hear the echoed shouts of panicked [xulgaths](/MonsterFamilies.aspx?ID=102)\r\n\r\n**Disable**\r\nDC 42 [Religion](/Skills.aspx?ID=13) (master) or DC 42 [Occultism](/Skills.aspx?ID=11) (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 39, **Fort** +27, **Ref** +31, **Will** +27\n\n**HP**\r\n24 per spirit\r\n\r\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\n\n**Resistances**\r\nall damage 20 (except [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128))\r\n\r\n</column>\r\n\r\n**Wendigo Remnants** <actions string=\"Reaction\" /> **Trigger** A living creature other than a wendigo gains the [frightened](/Conditions.aspx?ID=19) condition while within 100 feet of the way station; **Effect** The haunt rolls for initiative.\n\n---\r\n**Routine**\r\n(4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible. Each calmed spirit reduces the hazard's actions by 1.\n\n **Melee** <actions string=\"Single Action\" /> ghostly bite +32 ([magical](/Traits.aspx?ID=103)), **Damage** 3d6+5 negative\r\n\r\n---\r\n**Reset**\r\nThe haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.",
  24. "name": "Suffering Xulgaths",
  25. "rarity": "unique",
  26. "reflex_save": 31,
  27. "release_date": "2020-06-24",
  28. "reset": "The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.",
  29. "resistance": {
  30. "acid": 20,
  31. "all": 20,
  32. "area": 20,
  33. "bleed": 20,
  34. "bludgeoning": 20,
  35. "chaotic": 20,
  36. "cold": 20,
  37. "cold_iron": 20,
  38. "electricity": 20,
  39. "evil": 20,
  40. "good": 20,
  41. "lawful": 20,
  42. "mental": 20,
  43. "negative": 20,
  44. "orichalcum": 20,
  45. "physical": 20,
  46. "piercing": 20,
  47. "poison": 20,
  48. "precision": 20,
  49. "silver": 20,
  50. "slashing": 20,
  51. "sonic": 20,
  52. "splash": 20
  53. },
  54. "resistance_markdown": "all damage 20 (except [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128))",
  55. "resistance_raw": "all damage 20 (except fire , force , ghost touch , or positive )",
  56. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 22</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.\r\n</summary>",
  57. "source": [
  58. "Pathfinder #156: The Apocalypse Prophet"
  59. ],
  60. "source_raw": [
  61. "Pathfinder #156: The Apocalypse Prophet pg. 22"
  62. ],
  63. "source_category": "Adventure Paths",
  64. "source_group": "Extinction Curse",
  65. "source_markdown": "<row gap=\"tiny\">[Pathfinder #156: The Apocalypse Prophet](/Sources.aspx?ID=36) pg. 22</row>",
  66. "speed": {},
  67. "spoilers": "Extinction Curse",
  68. "stealth": "+26 (expert) to hear the echoed shouts of panicked xulgaths ",
  69. "summary": "The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.",
  70. "summary_markdown": "The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.",
  71. "text": " Suffering Xulgaths Source Pathfinder #156: The Apocalypse Prophet pg. 22 Complexity Complex The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates. --- Stealth +26 (expert) to hear the echoed shouts of panicked xulgaths Disable DC 42 Religion (master) or DC 42 Occultism (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest. AC 39, Fort +27, Ref +31, Will +27 HP 24 per spirit Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 20 (except fire, force, ghost touch , or positive) Wendigo Remnants Reaction Trigger A living creature other than a wendigo gains the frightened condition while within 100 feet of the way station; Effect The haunt rolls for initiative. --- Routine (4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible. Each calmed spirit reduces the hazard's actions by 1. Melee Single Action ghostly bite +32 (magical), Damage 3d6+5 negative --- Reset The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.",
  72. "trait": [
  73. "Complex",
  74. "Haunt",
  75. "Unique"
  76. ],
  77. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Haunt](/Traits.aspx?ID=88), [Unique](/Traits.aspx?ID=161)",
  78. "trait_raw": [
  79. "Complex",
  80. "Haunt",
  81. "Unique"
  82. ],
  83. "type": "Hazard",
  84. "url": "/Hazards.aspx?ID=239",
  85. "weakness": {},
  86. "will_save": 27
  87. }