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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 30 Occultism or Religion (trained) to weaken the haunt; three total successes in any combination are required to disable the haunt",
- "exclude_from_search": false,
- "hazard_type": "Haunt",
- "id": "hazard-154",
- "level": 9,
- "markdown": "<title level=\"1\" right=\"Hazard 9\" pfs=\"\">[Spirit Cyclone](/Hazards.aspx?ID=154)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA cyclone of angry spirits surges around the area.\r\n\r\n---\r\n\r\n**Stealth**\r\n+20 (expert)\r\n\r\n**Disable**\r\nDC 30 [Occultism](/Skills.aspx?ID=11) or [Religion](/Skills.aspx?ID=13) (trained) to weaken the haunt; three total successes in any combination are required to disable the haunt\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Gather Spirits** <actions string=\"Reaction\" /> **Trigger** Two or more creatures enter the area; **Effect** A spiraling column of spirits gather, becoming a whirling cyclone of souls 10 feet wide and 60 feet tall. The haunt then rolls initiative.\n\n---\r\n**Routine**\r\n(3 actions) The spirit cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+13 negative damage to each creature in its path (DC 32 [basic](/Rules.aspx?ID=329) Reflex save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming [grabbed](/Conditions.aspx?ID=20) ([Escape](/Actions.aspx?ID=79) DC 32). A creature grabbed by the cyclone moves along with the cyclone and takes 1d10+6 additional negative damage at their beginning of its turn, and it must attempt a Reflex save against the cyclone on the cyclone's turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of 1d12 × 5 feet.\r\n\r\n---\r\n**Reset**\r\nThe spirit cyclone disperses after 1 minute and resets after 1 day.",
- "name": "Spirit Cyclone",
- "rarity": "common",
- "release_date": "2022-04-27",
- "reset": "The spirit cyclone disperses after 1 minute and resets after 1 day.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA cyclone of angry spirits surges around the area.\r\n</summary>",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 68"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>",
- "speed": {},
- "stealth": "+20 (expert)",
- "summary": "A cyclone of angry spirits surges around the area.",
- "summary_markdown": "A cyclone of angry spirits surges around the area.",
- "text": " Spirit Cyclone Source Book of the Dead pg. 68 Complexity Complex A cyclone of angry spirits surges around the area. --- Stealth +20 (expert) Disable DC 30 Occultism or Religion (trained) to weaken the haunt; three total successes in any combination are required to disable the haunt Gather Spirits Reaction Trigger Two or more creatures enter the area; Effect A spiraling column of spirits gather, becoming a whirling cyclone of souls 10 feet wide and 60 feet tall. The haunt then rolls initiative. --- Routine (3 actions) The spirit cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+13 negative damage to each creature in its path (DC 32 basic Reflex save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming grabbed (Escape DC 32). A creature grabbed by the cyclone moves along with the cyclone and takes 1d10+6 additional negative damage at their beginning of its turn, and it must attempt a Reflex save against the cyclone on the cyclone's turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of 1d12 × 5 feet. --- Reset The spirit cyclone disperses after 1 minute and resets after 1 day.",
- "trait": [
- "Complex",
- "Haunt"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Haunt](/Traits.aspx?ID=88)",
- "trait_raw": [
- "Complex",
- "Haunt"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=154",
- "weakness": {}
- }
|