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- {
- "ac": 40,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 43 Arcana or Religion (master) to reweave the magic within each pillar, DC 46 Thievery (master) to disable each pillar, or dispel magic (8th level; counteract DC 43) to counteract each pillar",
- "exclude_from_search": false,
- "fortitude_save": 32,
- "hardness": 29,
- "hardness_raw": "29 Pillar Hardness",
- "hazard_type": "Trap",
- "hp": 114,
- "hp_raw": "114 (BT 57)",
- "id": "hazard-311",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 17,
- "markdown": "<title level=\"1\" right=\"Hazard 17\" pfs=\"\">[Soul Stasis](/Hazards.aspx?ID=311)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 22</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nFour steel pillars emit pulsing energy to slow souls' processes.\r\n\r\n---\r\n\r\n**Stealth**\r\n+33 (master)\r\n\r\n**Disable**\r\nDC 43 [Arcana](/Skills.aspx?ID=2) or [Religion](/Skills.aspx?ID=13) (master) to reweave the magic within each pillar, DC 46 [Thievery](/Skills.aspx?ID=17) (master) to disable each pillar, or [_dispel magic_](/Spells.aspx?ID=78) (8th level; [counteract](/Rules.aspx?ID=371) DC 43) to counteract each pillar\n\n<column gap=\"tiny\">\r\n\r\n**AC** 40, **Fort** +32, **Ref** +26\r\n\r\n**Pillar Hardness**\r\n29\r\n\r\n**Pillar HP**\r\n114 (BT 57)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Pulse** <actions string=\"Reaction\" /> ([divine](/Traits.aspx?ID=48)) **Trigger** A soul or creature with a soul enters the area; **Effect** The steel pillars activate with an audible hum that resonates with spirits. Each non-[psychopomp](/MonsterFamilies.aspx?ID=83) creature with a soul is [stunned 3](/Conditions.aspx?ID=36) unless they succeed at a DC 43 Will save. The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(4 actions) This trap loses 1 action each turn for each disabled pillar. Each pillar uses 1 action to emit a 30-foot-radius burst of inhibiting energy that slows souls. Each non-psychopomp creature with a soul in the area is [slowed 1](/Conditions.aspx?ID=35) unless they succeed at a DC 43 Fortitude save.\r\n\r\n---\r\n**Reset**\r\nThe trap deactivates and resets if 1 minute passes without any souls in the area.",
- "name": "Soul Stasis",
- "rarity": "uncommon",
- "reflex_save": 26,
- "release_date": "2022-12-14",
- "reset": "The trap deactivates and resets if 1 minute passes without any souls in the area.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 22</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFour steel pillars emit pulsing energy to slow souls' processes.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 22"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 22</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "+33 (master)",
- "summary": "Four steel pillars emit pulsing energy to slow souls' processes.",
- "summary_markdown": "Four steel pillars emit pulsing energy to slow souls' processes.",
- "text": " Soul Stasis Source Pathfinder #186: Ghost King's Rage pg. 22 Complexity Complex Four steel pillars emit pulsing energy to slow souls' processes. --- Stealth +33 (master) Disable DC 43 Arcana or Religion (master) to reweave the magic within each pillar, DC 46 Thievery (master) to disable each pillar, or dispel magic (8th level; counteract DC 43) to counteract each pillar AC 40, Fort +32, Ref +26 Pillar Hardness 29 Pillar HP 114 (BT 57) Immunities critical hits, object immunities, precision damage Pulse Reaction (divine) Trigger A soul or creature with a soul enters the area; Effect The steel pillars activate with an audible hum that resonates with spirits. Each non-psychopomp creature with a soul is stunned 3 unless they succeed at a DC 43 Will save. The trap then rolls initiative. --- Routine (4 actions) This trap loses 1 action each turn for each disabled pillar. Each pillar uses 1 action to emit a 30-foot-radius burst of inhibiting energy that slows souls. Each non-psychopomp creature with a soul in the area is slowed 1 unless they succeed at a DC 43 Fortitude save. --- Reset The trap deactivates and resets if 1 minute passes without any souls in the area.",
- "trait": [
- "Complex",
- "Magical",
- "Trap",
- "Uncommon"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Complex",
- "Magical",
- "Trap",
- "Uncommon"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=311",
- "weakness": {}
- }
|