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- {
- "ac": 16,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 15 (trained) on the floor panels before the slab falls",
- "exclude_from_search": false,
- "fortitude_save": 10,
- "hardness": 5,
- "hardness_raw": "5",
- "hazard_type": "Trap",
- "hp": 20,
- "hp_raw": "20 (BT 10)",
- "id": "hazard-3",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 1,
- "markdown": "<title level=\"1\" right=\"Hazard 1\" pfs=\"\">[Slamming Door](/Hazards.aspx?ID=3)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 523 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nPressure-sensitive panels in the floor connect to a stone slab hidden in a hallway’s ceiling.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 17 (trained)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 15 (trained) on the floor panels before the slab falls\n\n<column gap=\"tiny\">\r\n\r\n**AC** 16, **Fort** +10, **Ref** +2\r\n\r\n**Hardness**\r\n5\r\n\r\n**HP**\r\n20 (BT 10)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Slam Shut** <actions string=\"Reaction\" /> **Trigger** Pressure is placed on any floor tile. **Effect** The door falls, closing off the hallway. The stone slab deals 3d8 bludgeoning damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a DC 17 Reflex save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction.\n\n Lifting the fallen slab requires a successful DC 25 Athletics check. Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).",
- "name": "Slamming Door",
- "rarity": "common",
- "reflex_save": 2,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 523 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPressure-sensitive panels in the floor connect to a stone slab hidden in a hallway’s ceiling.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 523"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 523 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "DC 17 (trained)",
- "summary": "Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway’s ceiling.",
- "summary_markdown": "Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway’s ceiling.",
- "text": " Slamming Door Source Core Rulebook pg. 523 4.0 Complexity Simple Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway’s ceiling. --- Stealth DC 17 (trained) Disable Thievery DC 15 (trained) on the floor panels before the slab falls AC 16, Fort +10, Ref +2 Hardness 5 HP 20 (BT 10) Immunities critical hits, object immunities, precision damage Slam Shut Reaction Trigger Pressure is placed on any floor tile. Effect The door falls, closing off the hallway. The stone slab deals 3d8 bludgeoning damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a DC 17 Reflex save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction. Lifting the fallen slab requires a successful DC 25 Athletics check. Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=3",
- "weakness": {}
- }
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