Raving Spirit.json 4.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 30 Intimidation (expert) to quiet the spirit for 1 round, or DC 32 Religion (master) to exorcise it",
  6. "exclude_from_search": false,
  7. "hazard_type": "Haunt",
  8. "id": "hazard-226",
  9. "level": 11,
  10. "markdown": "<title level=\"1\" right=\"Hazard 11\" pfs=\"\">[Raving Spirit](/Hazards.aspx?ID=226)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 25</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThe restless spirit of Currew raves against his tormentors when someone enters his room.\r\n\r\n---\r\n\r\n**Stealth**\r\n+20 (expert) or DC 30 (master) to detect the spiritual nexus\r\n\r\n**Disable**\r\nDC 30 [Intimidation](/Skills.aspx?ID=7) (expert) to quiet the spirit for 1 round, or DC 32 [Religion](/Skills.aspx?ID=13) (master) to exorcise it\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Raving Diatribe** <actions string=\"Reaction\" /> ([death](/Traits.aspx?ID=40), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) **Trigger** A creature remains in area B3 for longer than 1 round; **Effect** Each creature in the sealed room is targeted by [nightmare](/Monsters.aspx?ID=308) (DC 30 Will save). The haunt counts as having met the targets. It then rolls initiative.\n\n---\r\n**Routine**\r\n(2 actions) The haunts casts [_phantasmal killer_](/Spells.aspx?ID=219) (DC 30 Will save) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the _phantasmal killer_ sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.\r\n\r\n---\r\n**Reset**\r\nThe haunt grows quiet and resets 1 minute after no creatures are in area B3.",
  11. "name": "Raving Spirit",
  12. "rarity": "common",
  13. "release_date": "2020-03-26",
  14. "reset": "The haunt grows quiet and resets 1 minute after no creatures are in area B3.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 25</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe restless spirit of Currew raves against his tormentors when someone enters his room.\r\n</summary>",
  17. "source": [
  18. "Pathfinder #153: Life's Long Shadows"
  19. ],
  20. "source_raw": [
  21. "Pathfinder #153: Life's Long Shadows pg. 25"
  22. ],
  23. "source_category": "Adventure Paths",
  24. "source_group": "Extinction Curse",
  25. "source_markdown": "<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 25</row>",
  26. "speed": {},
  27. "stealth": "+20 (expert) or DC 30 (master) to detect the spiritual nexus",
  28. "summary": "The restless spirit of Currew raves against his tormentors when someone enters his room.",
  29. "summary_markdown": "The restless spirit of Currew raves against his tormentors when someone enters his room.",
  30. "text": " Raving Spirit Source Pathfinder #153: Life's Long Shadows pg. 25 Complexity Complex The restless spirit of Currew raves against his tormentors when someone enters his room. --- Stealth +20 (expert) or DC 30 (master) to detect the spiritual nexus Disable DC 30 Intimidation (expert) to quiet the spirit for 1 round, or DC 32 Religion (master) to exorcise it Raving Diatribe Reaction (death, emotion, fear, illusion, mental, occult) Trigger A creature remains in area B3 for longer than 1 round; Effect Each creature in the sealed room is targeted by nightmare (DC 30 Will save). The haunt counts as having met the targets. It then rolls initiative. --- Routine (2 actions) The haunts casts phantasmal killer (DC 30 Will save) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the phantasmal killer sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death. --- Reset The haunt grows quiet and resets 1 minute after no creatures are in area B3.",
  31. "trait": [
  32. "Complex",
  33. "Haunt"
  34. ],
  35. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Haunt](/Traits.aspx?ID=88)",
  36. "trait_raw": [
  37. "Complex",
  38. "Haunt"
  39. ],
  40. "type": "Hazard",
  41. "url": "/Hazards.aspx?ID=226",
  42. "weakness": {}
  43. }